Nintendo@E3 2016 Community
Neo NasterJazzHands110
The new Zelda needs to get rid of hand-holding and pay homage to the original Zelda for NES. It was as if the overworld itself was a puzzle and exploration was the main theme. But at the same time, story might have to be sacrificed if most of the game was accessible from any direction. Hopefully, there can be some sort of balance.
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