Tomodachi Life Community
ZachχSpookDrBowser
01/17/2016 1:19 PM ·Spoilers
Reflecting on Tomodachi Life and its Features
First of all, I want to say that the idea of this game was great. A mix between Miis and The Sims, or something like it. However, looking back, lots of the quirkiness and 'humor' this game supplies leads to nothing. The locales that Miis visit only exist to be used for events or photo spots.
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01/17/2016 1:23 PM ·Spoilers
A good example would be the Magic Show in the Amusement Park. It looks interesting, but the various tricks don't have a lasting impact besides an occasional 'oh, that's pretty funny'. The café is a better example of this with the discussions. None of the topics your Miis bring up affect the game at all. "Hey, did you hear that Mario...oops, never mind." This would be a great way to create more
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Yeahs0Played -
01/17/2016 1:26 PM ·Spoilers
of the 'drama' that Nintendo promised would bloom between the Miis, which leads to my next point. The aforementioned 'drama'. All of said 'drama' that takes place in this game is either A) a fight between friends, B) a random comment (see the café example for an example), or C) negative romance events. While some people might find Link and Ganondorf throwing Virtual Boys and dice at each other
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Yeahs0Played -
01/17/2016 1:29 PM ·Spoilers
dramatic, almost none of these things impact other Miis. Even the most extreme thing that could happen (a divorce) only deletes the couple's house, and marks each other as 'ex-spouse' in the relationships...and then that's it. Just drain the Sadness bar and they are completely over the divorce in what could be minutes. In my opinion, I feel that a more 'realistic' approach to tbe Miis'
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Yeahs0Played -
01/17/2016 1:32 PM ·Spoilers
relationships would help the game immensely. For example, some sort of 'Rumor/Gossip System' or 'Life Experience Chart' that affects the Miis personality and the way they socialize (which I'll talk about shortly). For an example, take that example I gave about the café. If someone who has lots of friends were to say this, and word got around, this would create a rumor, which could have positive or
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Yeahs0Played -
01/17/2016 1:36 PM ·Spoilers
negative effects on the Mii's relationships with friends, or their Boy/Girl Charm ranking. Although, there'd have to be a way for players to influence this, lest the entire island being isolating one person, whom the player may want to be popular, based on a rumor. Perhaps the player can tell other Miis to start rumors. Said rumors would be viewed using some sort of 'Gossip Chart', which would
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Yeahs0Played -
01/17/2016 1:40 PM ·Spoilers
allow the player to check how many Miis do/don't believe the rumor, what effect it's having on the targeted Mii, and probably a few ways to influence it, perhaps with some 'Reinforce' and 'Disprove' options. Alternatively, a 'Life Experience Chart/Meter/Etc' could change the way a Mii views his fellow Miis and the various locales. For example, Yoshi is partaking in the Magic Show in one of the
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Yeahs0Played -
01/17/2016 1:42 PM ·Spoilers
tricks. First of all, maybe the player chooses who performs the trick and who the trick is played on, in case you want a positive effect but don't want to leave and re-enter the Amusement Park to get the proper Miis in their proper locations. So, say Yoshi is going to be 'cut in half'. But Yoshi has some sort of blade or magic phobia. By making him take place in the trick, it adds a negative
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Yeahs0Played -
01/17/2016 1:46 PM ·Spoilers
event to be put in his Experiences, associating the Amusement Park with his phobia. As a result, Yoshi will visit the Amusement Park less, and proposing/dating in the Amusement Park may lead to a negative event. On the opposite side, say Luigi goes to the Café and gets a meal (most likely chosen by the player) and enjoys it. Then it will produce a positive Experience in his Chart, and he will
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Yeahs0Played -
01/17/2016 1:49 PM ·Spoilers
enjoy going to the Café more, perhaps even gaining small amounts of Happiness from attending hangouts there. But, using the same example of the Café, if Luigi were to be given a food he dislikes/hates while at the Café, he will be seen less at the Café, and if he does attend a hangout, he will be vocally more uncomfortable while talking. Combining this with Rumors, this could lead to a variety of
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Yeahs1Played -
01/17/2016 1:52 PM ·Spoilers
events that could positively or negatively affect him, most likely with positive being him trying the Café again, and negative being him doing some sort of anti-café protest or something (and despising caffeine). Which leads to my final point, the Miis' Personality. Now, on paper (and on Nintendo Direct), the Miis' personalities seem to be interesting, fleshed-out, and human. After playing for a
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Yeahs1Played -
01/17/2016 1:55 PM ·Spoilers
few months, it's easy to see that the only thing that changes is a two or three animations, and their starting interior. A big problem I have with the system in place is that no Miis, and I repeat, NO MIIS have ANY negative traits. I can't make Wario fat, lazy, stinky, rude, or greedy, he has to be...an Independent Lone Wolf. For people who may want to create a story of sorts with their Miis, not
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Yeahs1Played -
01/17/2016 1:59 PM ·Spoilers
having a proper Dastardly Villain may or may not ruin your envisioned story. Which also leads to another, albeit small problem. The way the Miis live. For example, I'm pretty sure the Mario crew wouldn't want to live in the same apartment complex as Bowser, the Warios, and the other various villains. It also makes it difficult to properly pair Miis together when everyone wants to date your own
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Yeahs0Played -
01/17/2016 2:03 PM ·Spoilers
grandmother instead of, using Mario characters, Peach, Daisy, or Rosalina. A good solution for this was something I found on a GameFAQs conversation: neighborhoods. Using this idea, everyone could have their own group they belong to. So if you wanted to separate the Mario crew from the LoZ universe, you could just set up different neighborhoods and assign the Miis accordingly.
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Yeahs1Played -
01/17/2016 2:08 PM ·Spoilers
And my final complaint is that the Miis' relationships are extremely limited, especially while making Miis. For example, I want to set my Mii's evil clone as my Mii's brother, however, the best I can do is say their my real world sibling, and that's that. It would be better if the game asked, "Is this Mii related to anyone on the island?" and you could set their status to be put under 'Family' and
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Yeahs0Played -
01/17/2016 2:12 PM ·Spoilers
not just friends. Following this, in this game, besides a fight between Miis, there are no negative relationships between Miis. Even Ex-Spouses who dislike their Ex will only go to 'Wants to Forget' in their relationship (even though the Ex believes they are Still Friends). There's no way to set my Mario Mii's status with Bowser as 'Enemy' or 'Rival', which would help with the lack of proper
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Yeahs0Played -
01/17/2016 2:16 PM ·Spoilers
in-game drama. There's much more I could probably write, but I can't think of any more things that this game is lacking or could have improved on. To be honest, I think this game could've/should've borrowed a bit from The Sims (Examples: more than one need, meaningful locales, negative traits and relationships, etc).
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Yeahs0Played
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