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SGL1SupaGweenLantrn1

02/01/2016 6:24 PM ·Spoilers

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Patch 1.1.4. Updates!

Corrin: All attacks do 0% to Jigglypuff Jigglypuff: All attacks deal 4x damage & knockback to Corrin Diddy Kong: Nerfed again

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  • Don't forget Greninja: Nerfed. As per usual. I couldn't help it.

    Yeahs2
    Played
  • Diddy kong's up air now heals opponents Luma's rage effect increased, up tilt now kills at 6% Zelda's hole moveset nerfed

    Yeahs5
    Played
  • Bayonetta is nerfed for being too boring corrin all attacks do 999 damage to whole roster

    Yeahs4
    Played
  • Sheik's foward air now as kill potential at 20% and can still combo at low percentages. Down throw can combo into virtually anything. Needles instant charges and breaks sheilds. Yep, that's all sheik needs to keep up.

    Yeahs2
    Played
  • OTHERS I FORGOT: C.Falcon: Knee of Justice deals 999% and fully heals the captain Bayonetta: Bullet Arts are an insta kill Little Mac: Side B distace is increased by 10 ft on ground and 0 ft in air Kirby: Inhaled fighters are insta killed Everyone else: Nerfed

    Yeahs5
    Played
  • Well since we're talking about things they're never going to do, fix the occurance of Star/Screen KOs and the Classic Difficulty Selection Screen and Battle Layouts, replace Angry Birds with Target Smash, and have them as bonus stages in Classic mode, replace Smash Tour with some form of Adventure Mode, and let us choose where to save Replays, Snapshots and Stages,

    Yeahs2
    Played
  • All top tier Melee veterans: Reverted back to Melee versions Wavedashing and L-cancelling included. Dr. Mario: F-air and up B both do 999% and have hitboxes bigger than the great cave offense stage. Ganondorf: All landing lag removed. Pichu: returns to the series and is made more OP than Melee Fox and Brawl Meta Knight combined.

    Yeahs2
    Played
  • Jigglypuff: Shieldbreaks heal it. and Rest can be cancelled into itself.

    Yeahs2
    Played
  • PAC-MAN: Virtually untouched. Again.

    Yeahs1
    Played
  • Diddy kong will have insta charge rocket barrels. Ho-hah insta KOs, down air always spikes, barrels do 999% damage on backfire. Peanut Popgun explosion has Smart Bomb range... And lets not forget to give the good chap infinite banna peels to toss whenever he pleases.

    Yeahs2
    Played
  • Lucario no longer gets stronger the more damage he takes, instead he now starts at max power AND gets stronger the more hurt his opponent(s) get, the knockback he receives stops increasing beyond 30%.

    Yeahs3
    Played

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