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Jump-cancelled grab is in Sm4sh! (Sort of...)
This is a similar tech to the jump-cancelled grab technique in Melee, and what's better (For me, at least.), it's a Sonic-exclusive technique! Yay! If you run, and then sheild cancel a spin dash, and then immediately grab after shielding, then boom! And if your timing is perfect, you won't even see the sheild come out!
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