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nicholighnicholighkun

06/11/2015 12:48 PM ·Spoilers

Lazer Tag (formerly Playing Ground): by me. Size: large. Song: "Spark Man Stage" from "Megaman". See comments for info. If you see "Show all comments (_)" under this post, click it.

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  • 03

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  • 04

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  • Full view.

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  • Let's start with the camping area in the bottom left. The spring is above ground, so if you pop up from a ledge hang, you can do so without being auto sprung.

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  • If anyone tries to fall through the soft platform, they'll be bounced by the spring! The only way in is from the outer left edge, so keeping your spot secure is easy. The ledge is shallow though, meaning most characters heads will pop up above the ground, leaving you vulnerable; you may want to crouch!

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  • Bomb's are bad news for campers!!

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  • The spring is also there to send you up to the outer ledge. "Nice neutral air bro!"

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  • This brings us to the first shooting gallery. This window is wide enough for lots and lots of projectiles.

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  • If your character can't get a projectile through the window, try standing in a different place. The ramp or the raised edge can make it happen! Also, this tightly moving platform (it only travels 3 blocks up and down) was put there to keep the Hothead items from getting stuck, but it also acts as a hazzard for would be snipers. Timing is everything!

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  • I call this the white room. That's a large moving platform, and it rarely opens up, so play in confidence here, but be careful none-the-less!

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  • I call this the Green Base.

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  • A fully charged arrow shot will clear the stage from Green Base.

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  • From there your bombs can reach the top of the White Room.

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  • And depending on where you stand, they can also reach the bottom area.

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  • And from the top of Green Base you can snipe enemies on top of the Shooting Gallery, and visa versa.

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  • From the lowest ground inside the Shooting Gallery, your arrows will be stopped by the Green Bases shield, so try standing on the raised portion.

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  • For a fun and pointless ride, stand in the very center of this horizontally moving platform at the very beginning of the match.

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  • There's a weird glitch where you run in place here, instead of walking off the edge. I'll fix this and repost the stage, but I don't wan't to redo the whole write up again, so I won't be deleting this version, I'll just post a link to the update in a bit. Sorry, but I didn't notice this until doing the write up. : /

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  • Here's the fixed version! https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkKgfBkUQ

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