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nicholighnicholighkun

07/07/2015 11:50 AM ·Spoilers

Castle Top: altered AttomAttack stage. Size: medium. Song: "Against The Dark Knight" from "Fire Emblem". See comments for details. If you read "See all comments (_)" below this post, click it to read the details from the beginning.

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  • Now the window.

    Yeahs1
    Played
  • The ledge.

    Yeahs1
    Played
  • The under girding of the arm.

    Yeahs1
    Played
  • He front four windows.

    Yeahs0
    Played
  • Here I've erased the masonry just to show you the space that the windows occupy.

    Yeahs1
    Played
  • The front window ledge.

    Yeahs1
    Played
  • The awning.

    Yeahs1
    Played
  • The grid space of the awning.

    Yeahs1
    Played
  • The central purple piece starts with this tiny green line. Start at the bottom and swipe up.

    Yeahs1
    Played
  • This next section was drawn with the grid off, but I toggled it on to show where it needs to end. On this vertical grid line, just short of the horizontal line above it. This will allow Megaman's Buster Shot to clear the central rise, when fired from atop the arms of the castle.

    Yeahs1
    Played
  • If you miss the placement of the step above, just toggle the grid on and re-tap the top of the small vertical green line. This is why we started with the side segment, so that we could have a grid point to undo to by re-tapping it.

    Yeahs1
    Played
  • This is the difficult line. It needs to be straight, and end on this vertical grid line in order to make a symetrical piece.

    Yeahs1
    Played
  • Then simply turn the grid back on and tap the points that coincide with the top of the jagged portion of the masonry.

    Yeahs1
    Played
  • Last are the two masonry platforms, and you're done!

    Yeahs1
    Played
  • Changes from my original version include, bringing the bottom up 4 blocks away from the Blast Zone, so that hotheads and Bombchu's don't get eaten by the BZ. It only needed to be 2 blocks away to keep them safe, but I brought it in a little more just to keep them from having to travel quite so far. I lessened and shortened the soft platforms to keep them from eating so many projectiles.

    Yeahs1
    Played
  • I also shortened the castles arms to condense the stage and bring it away from the side BZ's a bit more. I also updated the torch flames from my old style of just having a lave square to represent them, now they have a proper flame design.

    Yeahs1
    Played
  • I also made the area for the large front doors cut out, instead of just being drawn on top of a solid masonry piece, and this adds quite a bit of depth to the design. Being able to see through the crack in between the doors is something I quite like.

    Yeahs1
    Played
  • Beautiful work. One of your simpler stages in terms of functionality, but it's really, really well-constructed.

    Yeahs2
    Played
  • Thanks Cody. I really like the atmosphere and style of this one, not that I can take too much credit for it, this is an AttomAttack stage after all.

    Yeahs1
    Played
  • I really like how you made the torches. I already had this stage downloaded from your previous upload but ill yea it. keep up the good work man

    Yeahs1
    Played

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