Super Metroid Community
MadmachineMadmachine
SM commits a cardinal sin that most other Metroid games don't, and the result of that sin is right here. This just goes to show how a very slight design flaw (the location of a save point) can result in a big black mark on the game as a whole. Folks? Never use the save room to the left of this room. If you do, your completion % becomes locked, because you're saved past a point of no return.
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