Super Smash Bros. for 3DS/Wii U Community
SoupDinnerSauce
03/14/2016 1:17 AM ·Spoilers
Opinion: Competitive Melee vs Smash 4
Which do you think is more suited for competitive play? Explain why you think this. This discussion boils down to gameplay only. Aspects such as number of characters, graphical fidelity, and how old the game is don't matter here.
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03/14/2016 1:24 AM ·Spoilers
well, if you want to be technical, melee. its speed was meant for competitive play, and even though the developers didnt foresee the bugs in melee, all the people transformed it and made it the games best quality. melee wouldnt be nearly as popular as it as now without wavelanding/dashing, crouch canceling, shield dropping, jab locking, teching, the list goes on
Yeahs0Played -
03/14/2016 1:24 AM ·Spoilers
Ke your dead. I think Melee is a slightly better spectators sport but both are just as competitive.
Yeahs0Played -
03/14/2016 1:26 AM ·Spoilers
brawl was meant to be defensive, which resulted in the battle speed being alot slower. sm4sh, though, kinda met in the middle to balance things out and level the playing field
Yeahs2Played -
03/14/2016 1:26 AM ·Spoilers
@ZachJones: Shield Dropping, Jab Locking, and Teching are all in Smash 4.
Yeahs0Played -
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03/14/2016 1:28 AM ·Spoilers
Brawl was meant to be a party game. Lots of effort was made to remove all of the competitive elements that made Melee what it is. Smash 4 is meant to be both a balanced competitive fighter while remaining accessible to a more casual audience.
Yeahs1Played -
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03/14/2016 1:30 AM ·Spoilers
Although in my opinion: Melee was just as accessible to a casual player as Smash 4 is. If you don't know about advanced techniques, both games feel basically the same. I feel like the changes made between sequels were kinda unnecessary and they left Melee without a true sequel.
Yeahs1Played -
03/14/2016 1:34 AM ·Spoilers
as soon as i was getting used to wavedashing with luigi and learning to string combos, circumstances had me drop everything and i wasnt able to play anything until sm4sh demo came out on 3ds. then i upgraded from there. i miss the mechanics of melee, but like how the developers really balanced everything out in this game
Yeahs0Played -
03/14/2016 3:14 AM ·Spoilers
I think number of characters is a viable reason. At least, number of competitivly viable characters. Because then there are more match ups to learn, and more interesting match ups to watch. Melee only has like, 6 viable characters, and it gets boring seeing the same ones. In Smash 4, almost every character is viable to an extent. Low tiers make really good counterpicks.
Yeahs0Played -
03/14/2016 3:19 AM ·Spoilers
At my locals, we found that Ganondorf is a good counterpick to Fox for example. Which sounds CRAZY I know. But it was hard to argue with results. Things like that are interesting, and keep hype alive.
Yeahs1Played -
03/14/2016 4:54 AM ·Spoilers
At this point, they're just different games, with different appeal, they're both good in their own right. We've seen at events where both games have tournaments run, relatively few players actually compete in both games, yet hit comparable numbers as far as entry goes. I personally don't want these games competing with eachother anyway. People always just fight over which is supposedly better.
Yeahs0Played -
03/14/2016 6:00 AM ·Spoilers
When it comes to watching I have to go with melee but to play they're about equal when it comes to competive viability.
Yeahs0Played -
03/14/2016 6:22 AM ·Spoilers
Melee and Smash 4 are both great games both are competitive but Melee is suited for competitive play while i believe the 3DS/Wii U Version just requires more skill but yeah some people go overboard and compare Melee to 3DS/Wii U when actually Smash 4 is more balanced THANK GOD.
Yeahs0Played -
03/14/2016 7:28 AM ·Spoilers
Melee became so competitive for 2 reasons. 1) It was fast and exciting for the viewers. This meant people were willing to invest time into the game as a sport. 2) It was very technical to learn. Not only did this mean it was challanging in a physical and mental sense, but it also meant that learning to play Melee is like a journey where there will always be some kind of level of improvement and
Yeahs0Played -
03/14/2016 7:31 AM ·Spoilers
refinement in you playstyle. When ot comes to Brawl and Smash 4, o feel that they exhibit the Yin and Yang of those 2 traits, with one game representing each one. Alot of Melee players don't like to admit this, but Brawl was actually very technical and complicated at high level play (although the technicalities only applied to few specific characters, most of which where the only characters played
Yeahs0Played -
03/14/2016 7:36 AM ·Spoilers
at tournaments). The list of advanced tech and exploits goes on and on, but because Brawl was painfully slow, most people were not willing to invest time into the game as a spectator. Smash 4 is almost the exact opposite. Because it is such a young game and a refined game, at top level play, it actually isn't that complex compared to Melee and Brawl. It lacks the AT and the options the latter
Yeahs0Played -
03/14/2016 7:40 AM ·Spoilers
2 have that make the game mentally intensive. In Melee or Brawl, at any given point, you might have a minimum of 50 distinct movement, offensive, or defensive options because of the advanced tech. In Smash 4, however, you probably only have a maximum of 10 options to do with only one of them being the clear viable one to use. But Sakurai did fix the game speed for Smash 4. Because Smash 4 is
Yeahs0Played -
03/14/2016 7:45 AM ·Spoilers
relatively fast, it can be exciting to watch at top level play, even if it isn't as complex. It allows for some combos (most of which are just the same move but at least they exist), so it becomes a game that is worth investing in as a spectator. IMO, I enjoy Melee much more as a spectator and player, but because most Smash 4 players don't understand the conplexities behind it, they probably wont
Yeahs0Played -
03/14/2016 7:49 AM ·Spoilers
enjoy it as much. This applies to all e-sports in general. Most people don't understand what makes proffesional video games engaging, so they dont pay attention. It just becomes a thing of "do you understand this game enough so that you can appreciate it as a competitive game".
Yeahs0Played
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