• Shikata

    11/23/2015 5:01 AM ·Spoilers

    Multilanguage

    We've hidden volumes one to eight of the "Diary from the Drablands" in various places outside the Drablands proper. Reading them should give you some idea of what the scenic spots in each level are! You'll need to be wearing specific outfits to read some of the diary volumes, though.

    Yeahs42
    Played
  • おおいわ

    11/23/2015 5:03 AM ·Spoilers

    Multilanguage

    On top of that, you might find it helpful to look around with the +Control Pad. Actually, I'll show you one thing. It's a bit of a spoiler, though! In The Dunes, you can find a mural of Link straight from The Legend of Zelda: A Link Between Worlds.

    Yeahs54
    Played
  • マリチャン

    11/23/2015 5:04 AM ·Spoilers

    Multilanguage

    Oh, wow! Right there? I never noticed it at all... You mentioned the +Control Pad, but I think on New Nintendo 3DS and New Nintendo 3DS XL systems you could use the C Stick, too.

    Yeahs38
    Played
  • Shikata

    11/23/2015 5:05 AM ·Spoilers

    Multilanguage

    I did check what scenic spots would be included, but I never actually saw where they would be placed, so there are a few I still haven't found for myself.

    Yeahs35
    Played
  • おおいわ

    11/23/2015 5:06 AM ·Spoilers

    Multilanguage

    There's one in each level, so if you're the sort of player who's already finished the game and thinks there's nothing left to do, this should make for a fun bonus! Consider it a challenge from me as a designer.

    Yeahs38
    Played
  • マリチャン

    11/23/2015 5:08 AM ·Spoilers

    Multilanguage

    Running around looking for scenic spots while dodging enemies sounds like a job and a half, so I'd suggest forming exploration parties and setting out in Local Play! To change the topic slightly, Mr Oiwa, I heard that you pretty much created all the bosses yourself. Tell us, if you don't mind, what was the hardest thing about that?

    Yeahs38
    Played
  • おおいわ

    11/23/2015 5:11 AM ·Spoilers

    Multilanguage

    I feel like it's quite typical that MariChan never asks about "the most fun part" or anything like that. Let's see, the hardest thing... Deciding what to name them was difficult.

    Yeahs38
    Played
  • Shikata

    11/23/2015 5:13 AM ·Spoilers

    Multilanguage

    Huh, really?

    Yeahs37
    Played
  • マリチャン

    11/23/2015 5:15 AM ·Spoilers

    Multilanguage

    Naming them was the hardest thing?!

    Yeahs38
    Played
  • おおいわ

    11/23/2015 5:16 AM ·Spoilers

    Multilanguage

    Well, I mean, there were various things that gave me trouble for each boss, and things I'd like people to notice, but it feels a bit pushy to point them out! Besides, I can tell from looking at Miiverse that the players have already spotted lots of stuff... Anyway, it was tough but it wasn't painful or anything. If we thought that making the game was a pain, we'd never create anything truly good.

    Yeahs37
    Played
  • Shikata

    11/23/2015 5:17 AM ·Spoilers

    Multilanguage

    Well said.

    Yeahs35
    Played
  • マリチャン

    11/23/2015 5:19 AM ·Spoilers

    Multilanguage

    Spoken like a real pro.

    Yeahs34
    Played
  • おおいわ

    11/23/2015 5:21 AM ·Spoilers

    Multilanguage

    Having said that, the closest I came to "painful" was when I announced the names I'd come up with. Though I suppose it wasn't painful so much as it was painfully embarrassing...

    Yeahs35
    Played
  • Shikata

    11/23/2015 5:23 AM ·Spoilers

    Multilanguage

    Oh, like the Flightless Vulture? (In Japanese, this is a terrible pun on the name of the enemy called "Vulture" in English, and the Kansai dialect word for "can't fly". I couldn't quite make it work in English, but trust me when I say it's atrocious. - MariChan)

    Yeahs39
    Played
  • マリチャン

    11/23/2015 5:24 AM ·Spoilers

    Multilanguage

    Is this the enemy that became the Vulture Vizier?

    Yeahs35
    Played
  • おおいわ

    11/23/2015 5:25 AM ·Spoilers

    Multilanguage

    That's the one, the mid-boss of The Dunes. He's like the king of the Vultures, but he's so big that he can't really fly, so I tried to make a pun that combined "can't fly" and "vulture". When I brought up the name in a meeting for a first time, the reactions around the table were pretty much just "What?" - I don't think I'll forget that moment as long as I live.

    Yeahs40
    Played
  • Shikata

    11/23/2015 5:27 AM ·Spoilers

    Multilanguage

    If someone ever asks me to repeat myself in that sort of context, I'll probably be so embarrassed that I'll quit my job on the spot.

    Yeahs33
    Played
  • マリチャン

    11/23/2015 5:28 AM ·Spoilers

    Multilanguage

    That sounds about right.

    Yeahs34
    Played
  • おおいわ

    11/23/2015 5:30 AM ·Spoilers

    Multilanguage

    Anyway, we created the boss of The Ruins next, and I initially went completely literal and just nicknamed him the "Y guy". But then again, that really doesn't sound like a proper name, does it? Next I thought about borrowing the name of the one-eyed Greek monster, Cyclops, but it seemed too long and I was worried that people would call it "Cyplos" or something instead...

    Yeahs32
    Played
  • Shikata

    11/23/2015 5:32 AM ·Spoilers

    Multilanguage

    It seemed like the Japanese development staff weren't really familiar with the name. Everyone tried their best to use it, but then they would get confused and say stuff like "Clops". Eventually some people just gave up and started saying "Cy-dude".

    Yeahs34
    Played
  • マリチャン

    11/23/2015 5:33 AM ·Spoilers

    Multilanguage

    That definitely sounds like it would sting... So, where did the final name come from? (The English name is "Prismantus", but my guests are talking about the Japanese name, which is "Dum-Dum".)

    Yeahs32
    Played
  • おおいわ

    11/23/2015 5:34 AM ·Spoilers

    Multilanguage

    To tell you the truth, the original "Dum-Dum" was actually this. It's the mid-boss of the Sky Realm, which is called "Gigaleon" in the retail version. We originally called it "Dum-Dum" because of the sounds it makes when it shoots projectiles, but then we realised that the "Cyclops" also makes a booming noise when it moves, and we thought that the name "Dum-Dum" would probably fit it better. So in the end "Dum-Dum" became "Gigaleon", and "Cyclops" became "Dum-Dum".

    Yeahs31
    Played
  • Shikata

    11/23/2015 5:35 AM ·Spoilers

    Multilanguage

    I think it's for the best. If the production staff can't wrap their heads around a name, then the users probably won't be able to, either. What usually happens is that the staff will continue to call things by their tentative, in-development nicknames and not know the official names, but everyone knew "Dum-Dum".

    Yeahs31
    Played
  • マリチャン

    11/23/2015 5:37 AM ·Spoilers

    Multilanguage

    I have to say, I quite like the sound of "Flightless Vulture".

    Yeahs35
    Played
  • おおいわ

    11/23/2015 5:37 AM ·Spoilers

    Multilanguage

    Please stop reminding me.

    Yeahs35
    Played
  • Shikata

    11/23/2015 5:39 AM ·Spoilers

    Multilanguage

    Yes, let's stop reminding him.

    Yeahs33
    Played
  • マリチャン

    11/23/2015 5:40 AM ·Spoilers

    Multilanguage

    Okay, let's change the subject a bit. People have really been enjoying Online Play, haven't they? I've even been sneaking in a match here and there... The people I've played with were really nice, and I found myself enjoying it a lot more than I thought I would!

    Yeahs36
    Played
  • Shikata

    11/23/2015 5:42 AM ·Spoilers

    Multilanguage

    More than you thought you would? That's a bit of a low blow. We did put some special features in to make Online Play as pleasant as possible, like tweaking the matchmaking to make sure that players of vastly different levels wouldn't get put together and so on. But we didn't want to make it hard for anyone to find partners to play with, so when there's nobody available that's at a similar level, you might get matched with someone who has more or less experience than you do.

    Yeahs36
    Played
  • おおいわ

    11/23/2015 5:43 AM ·Spoilers

    Multilanguage

    "Cooperation" was this project's biggest keyword. The game has many fun elements, but since you can't see the faces of the people you are playing with, and since it's sometimes hard to make yourself understood while playing, some elements could be called negative... That's why, while playtesting the game amongst ourselves, we tried really hard to address things that people said they didn't enjoy as much.

    Yeahs34
    Played
  • マリチャン

    11/23/2015 5:45 AM ·Spoilers

    Multilanguage

    I'm guessing that the little ball you can play with while waiting to be matched is one of those? That wait time should feel annoying, but thanks to the Lucky Lobby Ball it becomes really fun. Sometimes I find myself hoping that the other players don't actually show up!

    Yeahs37
    Played
  • Shikata

    11/23/2015 5:46 AM ·Spoilers

    Multilanguage

    I'm so happy you feel that way! We did think that the most stressful part of playing online was the waiting, so we made sure to do something about it. But we didn't want to put in just any minigame; we wanted one that a) you could play cooperatively with two players, b) didn't come with any explicit rewards but would still make you want to play, and c) wouldn't be too frustrating to abandon partway through. It took us a long time to come up with something good, so we were very close to giving up on the idea!

    Yeahs39
    Played
  • おおいわ

    11/23/2015 5:47 AM ·Spoilers

    Multilanguage

    One day a member of the level production team created the Jellyrich, a bonus enemy that you could hit repeatedly to earn some extra Rupees and hearts, and we thought, why not use that? From there we brought in the sound team to help us add a musical element, and it developed smoothly into the form you see today!

    Yeahs43
    Played
  • マリチャン

    11/23/2015 5:49 AM ·Spoilers

    Multilanguage

    Sometimes great things come from humble beginnings, don't they? I expect the story behind sympathy Rupees was something similar.

    Yeahs37
    Played
  • Shikata

    11/23/2015 5:51 AM ·Spoilers

    Multilanguage

    Oh, so you've had a connection error at some point? I apologise. We did all that we could on the server side to make gameplay as stable as possible, but since every player has their own network environment, we can't really help the fact that you'll get disconnected once in a while. On the other hand, it's not like your fellow players would do that on purpose, right? So as a way to say, "too bad, we're sorry, but thanks for playing", the game gives you a few sympathy Rupees whenever you get a connection error.

    Yeahs41
    Played
  • おおいわ

    11/23/2015 5:52 AM ·Spoilers

    Multilanguage

    We did actually fret almost to the very end about how many Rupees should be given out. We didn't want to be stingy by giving too little, but if we gave too much, some players might actually start hoping for an error...

    Yeahs40
    Played
  • マリチャン

    11/23/2015 5:54 AM ·Spoilers

    Multilanguage

    In all honesty, I did think to myself, "That's not sympathy, it's an insult!" once or twice, but I'm glad to hear that you put a lot of thought into it! Oh, speaking of stress... When I first saw the game, I was shocked at how few communication icons there were, but to my surprise, I'm not actually having much trouble communicating as I play!

    Yeahs36
    Played
  • Shikata

    11/23/2015 5:56 AM ·Spoilers

    Multilanguage

    The communication icons went through a number of changes during development. At one point we had an icon seller in the game that would let you buy various extra icons with your hard-earned Rupees.

    Yeahs36
    Played
  • おおいわ

    11/23/2015 5:56 AM ·Spoilers

    Multilanguage

    Initially we were thinking of making dozens of them, in many different patterns.

    Yeahs33
    Played
  • マリチャン

    11/23/2015 5:58 AM ·Spoilers

    Multilanguage

    Oh no! I really wish you had!

    Yeahs36
    Played
  • Shikata

    11/23/2015 5:59 AM ·Spoilers

    Multilanguage

    Right? I thought so too, at least to begin with. But then the longer we thought about it, the more we realised that having too many different icons would actually make it harder, not easier, to communicate. So we tried to find a nice, friendly size that would make them easy to use and hard to mix up. Then we looked to see how many we could fit on the touch screen, and finally we thought about which icons should be available.

    Yeahs35
    Played
  • おおいわ

    11/23/2015 6:00 AM ·Spoilers

    Multilanguage

    There was a lot of disagreement between team members. Everyone had their own ideas about which icons they wanted in the game and which ones they wanted removed.

    Yeahs36
    Played
  • マリチャン

    11/23/2015 6:01 AM ·Spoilers

    Multilanguage

    When you put it that way... I definitely have some ideas for icons I think it would be nice to have, but it's also true that the limitations mean that players have to be creative with how they use the existing icons. I'm more or less happy with the selection that's there.

    Yeahs32
    Played
  • Shikata

    11/23/2015 6:02 AM ·Spoilers

    Multilanguage

    I think so, too. Some things are difficult to convey with just a single icon, but when you string them together, like "item" and "throw", or "sorry" and "over here!" and "throw", you can express surprisingly complex ideas!

    Yeahs44
    Played
  • おおいわ

    11/23/2015 6:03 AM ·Spoilers

    Multilanguage

    Even the staff members with the most complaints learned to combine them effectively in the end! This is actually something I think about a lot, and not just when it comes to the icons. It's really hard to predict the things that everyone will want or need in a game.

    Yeahs35
    Played
  • マリチャン

    11/23/2015 6:05 AM ·Spoilers

    Multilanguage

    I also really like how the icons change in size when you use them a few times in a row. I always felt like I could express myself through the icons, though I never thought I'd say that.

    Yeahs36
    Played
  • Shikata

    11/23/2015 6:06 AM ·Spoilers

    Multilanguage

    That idea was also born after we limited the number of icons, which is when we started considering the quality and behaviour of each one. I really want to go back in time to when I used to think that "more is better" and somehow let myself know that I was wrong.

    Yeahs33
    Played
  • おおいわ

    11/23/2015 6:07 AM ·Spoilers

    Multilanguage

    Personally, I thought the icon with the pompoms was a stroke of genius. Especially when I was the middle rung of a totem, I would quite naturally start tapping it rhythmically to cheer on my fellow heroes.

    Yeahs39
    Played
  • マリチャン

    11/23/2015 6:08 AM ·Spoilers

    Multilanguage

    I've met some people who tap it to the beat of the Daily Riches background music!

    Yeahs39
    Played
  • Shikata

    11/23/2015 6:10 AM ·Spoilers

    Multilanguage

    I've met someone like that, too! It really makes me happy. Although it can get pretty annoying if someone uses the icons way too much. I guess I'd just like to urge everyone to be considerate.

    Yeahs37
    Played
  • おおいわ

    11/23/2015 6:10 AM ·Spoilers

    Multilanguage

    Yes, please!

    Yeahs36
    Played
  • マリチャン

    11/23/2015 6:12 AM ·Spoilers

    Multilanguage

    Will do! Anyway, I think we'll be wrapping up soon, so do you have any parting words that you'd like to pass on to the good folks on Miiverse?

    Yeahs35
    Played
  • Shikata

    11/23/2015 6:13 AM ·Spoilers

    Multilanguage

    I'd like to let everyone know that we are planning to update Tri Force Heroes on 3rd December. The update will include new outfits, new levels to challenge you, new stamps to use on Miiverse, and more! We've listened to your feedback on how to make the game even better and have put in some improvements. There will be more information on the official site, so feel free to take a look there as well. If you want to remember the date more easily, just think of it as 12th month, 3rd day - easy as 1-2-3! We did our best to make each and every one of our players crack a smile or two, and I hope you'll all give it a go!

    Yeahs57
    Played
  • おおいわ

    11/23/2015 6:13 AM ·Spoilers

    Multilanguage

    The cool thing about this game is that even after you complete a level, you can always try it again with different players, or using different items, and get a completely different experience. Also, since different people have different ways of dealing with enemies and puzzles, you can always learn something new! And that's before we even get to the special challenges that open up after you defeat each area's final boss - those are extra difficult, so the three of you need to cooperate even more, and the satisfaction you feel when you've completed them is second to none. As you can see, there's plenty of replay value to the levels, so I hope you'll keep playing!

    Yeahs42
    Played
  • マリチャン

    11/23/2015 6:15 AM ·Spoilers

    Multilanguage

    Oh dear, I completely forgot to ask about the town! You buried so many good lines there and I meant to do some digging...

    Yeahs33
    Played
  • Shikata

    11/23/2015 6:16 AM ·Spoilers

    Multilanguage

    I did think it was strange that you didn't ask! But it's okay, we made it so that you could hear all the jokes at any time, so you can go looking for them to your heart's content after this Miiting is over.

    Yeahs35
    Played
  • おおいわ

    11/23/2015 6:18 AM ·Spoilers

    Multilanguage

    Exactly. The town's not so big, but there are lots of lines that change depending on your outfit, some that give you the inside scoop on something, and others that only show up with time. I'm really looking forward to players finding and enjoying them all!

    Yeahs36
    Played
  • マリチャン

    11/23/2015 6:19 AM ·Spoilers

    Multilanguage

    There's so much more I wanted to ask, but our time's almost up... Questions just kept coming up, and I couldn't pace myself. Oh, well. I have to admit I was worried at first about this new "totem" format for the Miiting, but it ended up being really fun. As for the game, it's true that playing co-op with unknown heroes can sometimes go less than perfectly, but on the other hand being able to replay and enjoy the same levels time and time again means it never gets old! I think that meeting and cooperating with new friends just one time before you go your separate ways is quite a unique feature of the game. I mean, there are seven billion people on the planet, right? When three out of that number meet, it's a little bit like fate! I hope you'll all cherish your fateful encounters.

    Yeahs45
    Played
  • Shikata

    11/23/2015 6:21 AM ·Spoilers

    Multilanguage

    How grandiose - very fitting for a closing statement! Our game lets you play alone, with friends, or even with unknown heroes, so it makes me happy to think that everyone can take it easy and enjoy it in whichever way they feel most comfortable with.

    Yeahs41
    Played
  • おおいわ

    11/23/2015 6:22 AM ·Spoilers

    Multilanguage

    All of us - the planners, programmers, designers, sound artists and more - created the game first and foremost with the intention of making our players smile. We hope that playing The Legend of Zelda: Tri Force Heroes will make you laugh out loud, maybe get a little angry, then laugh some more!

    Yeahs49
    Played
  • マリチャン

    11/23/2015 6:23 AM ·Spoilers

    Multilanguage

    Mr Shikata, Mr Oiwa, thank you so much for your time, and thanks to our great Miiverse audience for staying with us for so long! This concludes our Tri Force Heroes totem-style Miiting. Bye for now!

    Yeahs50
    Played
  • Ludwig

    11/23/2015 6:29 AM ·Spoilers

    Yeahs21
  • sg~Jesse☆★

    11/23/2015 6:56 AM ·Spoilers

    please dont ban me for the following : why is there no purple link in triforce heros?

    Yeahs14
  • YOSHI

    11/23/2015 7:34 AM ·Spoilers

    ce jeux est t'il bien dite en moi plus!

    Yeahs7
  • luca☆☆☆☆☆☆

    11/23/2015 7:56 AM ·Spoilers

    molto carina l idea,ma ho una domanda:che console usi?io il 3DS XL rispondimi,ciao!

    This comment contains spoilers.

    Yeahs6
  • link

    11/23/2015 8:12 AM ·Spoilers

    Legend of zelda should be a ONE PLAYER GAME!!!

    Yeahs15
  • Sorα

    11/23/2015 8:26 AM ·Spoilers

    Wonderful Miiting! Thanks!

    Yeahs10
  • Jacob

    11/23/2015 8:41 AM ·Spoilers

    Hey guys, Ever planned on making this game amiibo compatible to unlock amiibo costumes?

    Yeahs12
  • Mommy!

    11/23/2015 10:41 AM ·Spoilers

    I enjoyed reading this, and thank you for the extra localization tidbits.

    Yeahs12
  • Anthea

    11/23/2015 11:07 AM ·Spoilers

    Ich hoffe, dass man das Spiel auch allein komplett zu Ende spielen kann (Gewänder, Freundesmünzen), denn in meiner Umgebung kenne ich leider niemanden, der es besitzt. T_T

    Yeahs9
  • Juli

    11/23/2015 11:31 AM ·Spoilers

    Cool

    Yeahs5
  • Ιωάννης

    11/23/2015 11:56 AM ·Spoilers

    Resulta interesante saber que este juego, que antes parecía bastante simple, ha llevado más trabajo de lo que cualquiera pensaría. ¡Una buena entrevista!

    Yeahs6
  • Thomas

    11/23/2015 12:08 PM ·Spoilers

    Je pense l avoir bientôt et je suis ravi que de si sympathiques personnes aient créé ce jeu!

    Yeahs6
  • kevin

    11/23/2015 12:15 PM ·Spoilers

    tienes aún el juego de super smash bros quiero que le mande a todo lo que vea

    Yeahs4
  • kevin

    11/23/2015 12:15 PM ·Spoilers

    Y también juegan tù y yo super smash bros

    Yeahs3
  • kevin

    11/23/2015 12:19 PM ·Spoilers

    bueno si no lo tiene que tal mario kart 8 jugamos si por favor

    Yeahs4
  • 2Tea

    11/23/2015 12:25 PM ·Spoilers

    Yeahs12
  • Ls Hasi

    11/23/2015 12:29 PM ·Spoilers

    Sorry das passt zwar nicht zum Thema aber ich fang mal an Liebes Nintendo Team könntet ihr ein neues Spiel Entwickeln zum Beispiel neue Simulationen ( bin Simulation fan ) z.B. das auch farming Simulator 16 für Nintendo 3ds herraus kommt. würde mich sehr freuen :) , wenn ihr meinen wunsch erfüllen könntet euer Miiverse Nutzer hasi

    Yeahs5
  • PBW_$Word

    11/23/2015 1:44 PM ·Spoilers

    vous pourez ajouter des tenue svp

    Yeahs6
  • πεшďαяκкюş

    11/23/2015 3:01 PM ·Spoilers

    Ce jeu je l'aurais le 12 décembre 2015, j'suis presser d'être à cette date ^^

    This comment contains spoilers.

    Yeahs4
  • Boo-Leaf

    11/23/2015 3:16 PM ·Spoilers

    Il y a de la triche en vs : - Dans les ruines il en a qui prenent l'invincibilité et ne bougent pas jusqu'à la fin donc ils gagnent sans participer. Pourrez vous enlever cette triche dans la mise à jour svp.

    Yeahs6
  • ★Jessica★

    11/23/2015 3:56 PM ·Spoilers

    Yeahs12
  • Cameron

    11/23/2015 4:00 PM ·Spoilers

    I found the demo unplayable even having two 3DS in the house, even just sitting there waiting for others to join online. Either do online in a way that is convenient, easy, and a joy, or stick to single player / local multi only

    Yeahs6
  • jonny

    11/23/2015 4:23 PM ·Spoilers

    i hate amibos so much WHY DO THEY EXIST.

    Yeahs8
  • LoneWolf

    11/23/2015 4:57 PM ·Spoilers

    Why do amiibos exist? So Nintendo can get more money out of you,that's why....

    Yeahs11
  • LoneWolf

    11/23/2015 5:00 PM ·Spoilers

    You mean someone is willing to take credit for this Zelda game disaster?!!??

    Yeahs7
  • Alex

    11/23/2015 5:46 PM ·Spoilers

    Can you read my comments and posts about ideas for a game, and if possible, include the ideas in a new game?

    Yeahs7
  • ALT

    11/23/2015 7:29 PM ·Spoilers

    All that effort put into naming, and we don't even see the mid-boss names!

    Yeahs9
  • Drew

    11/23/2015 9:11 PM ·Spoilers

    This is such a great game. It has a unique charm that sets it apart from all the other Zelda games. Shame how many reviewers did not see this. It is still a flawed game, with the internet connection being poor many times, and single-player being worthless. Still. Anyway, I hope more suits are added- the Emperor's New Clothes sounds too good to be passed on!

    Yeahs10
  • avengah

    11/23/2015 9:42 PM ·Spoilers

    Single player isn't worthless! I've 100%ed it on single player. It can be a bit clunky but once you get used to it, it's pretty good! I did the solo first so I could solve all the puzzles myself. I'll do the multiplayer afterwards!

    Yeahs9
  • みらい

    11/23/2015 10:38 PM ·Spoilers

    Yeahs7
  • Manuele

    11/24/2015 3:10 AM ·Spoilers

    Vogliamo il nuovo zelda!!!!

    Yeahs7
  • Bday girl

    11/24/2015 4:37 AM ·Spoilers

    For some reason 3DS can't play with DSI. ›=/

    Yeahs7
  • Oreo bby

    11/24/2015 5:32 AM ·Spoilers

    Es währe voll toll wen ihr mir helft meinen wunsch zu erfüllen. Ich hab mir schon immer ein spiel gewünscht wo man sein eigenes leben haben kann eigentlich so wie in acnl das man auch mit freunden spielen kann das währe sehr Schön danke fürs zuhören eure Nutzerin Nina ;*

    Yeahs7
  • KKW

    11/24/2015 8:17 AM ·Spoilers

    Which one of ya'll came up with the bright idea of Link in a dress?? Didn't the poor LoZ Community get trolled enuff even before that?? Now we have Gender Bender Link (linkle) as well?? WHY??????

    Yeahs10
  • Axel39

    11/24/2015 9:15 AM ·Spoilers

    Questo post credo che non sarà letto anche perché parlo italiano ma credo che un gioco in stile animal crossing con meccaniche di tomodachi life sarebbe carino (non che non mi piacciano i corrispettivi gioci).Pensate a una isola dove costruire tutto ciò che vuoi e poter(come in Tomodachi life)creare i tuoi amici,avere un animale da compagnia a scelta anche pokemon e avere un lavoro Grazzie Axel39

    Yeahs6
  • Deaung

    11/24/2015 9:30 AM ·Spoilers

    Cool!

    Yeahs6
  • Chisom

    11/24/2015 10:06 AM ·Spoilers

    hi

    Yeahs7
  • Ash

    11/24/2015 10:17 AM ·Spoilers

    Need to BRING BACK SUPER DOUBLE DRAGON super nintendo version and just make it HD and Clear!!!

    Yeahs7