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JackCarsareboss

12/12/2015 9:48 PM ·Spoilers

SSB Moveset #12: Hector! Will be posting from my alt, Comment and get a notif at the end.

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  • Hector is a heavy fighter, so he's pretty slow, but is very defensive and his attacks pack a punch. For his Fsmash, Hector slams his axe in front of him, with a surprising amount of range. For his Usmash, he spins his axe above his head, and slams 2 axes to his sides for his Dsmash.

    Yeahs2
  • For his Nair, Hector swings his axe in front of him, reminiscing a baseball swing. He grows a hand axe for his Fair, and slams his axe below him die his Dair. He swings his axe behind him without even turning for his Bair, and throws his axe above him like a berserker for his Uair.

    Yeahs2
  • He has a short ranged grab, and his Dthrow involves him slamming his axe onto the opponent, dashing into them for his Fthrow, and tossing them for his Bthrow and Uthrow.

    Yeahs2
  • Notifs. XD

    Yeahs2
    Played
  • Neutral B- Axe swing: This move is chargeable. Without charging, Hector slams his axe down. Shortly charged, he slams his axe, then swings it forward. Fully charged, he does the above two moves, then jumps and slams down on the opponent.

    Yeahs4
  • Side B- Hand Axe: Also a chargeable move. Hector throws a hand axe forward, with decent range and power. As it is charged, it gains range and power. However, if the axe is knocked out of it's path, or just doesn't reach Hector (these things don't follow you), there is a 10 second wait until you can use the move again. There's also a 1/10 chance Hector throws a Tomahawk, which gives increased-

    Yeahs4
  • Damage and range. Up B- Axe Slam: Hector Jumps up into the sky, and slams back down. This move is relatively slow and easy to avoid, but also fairly powerful.

    Yeahs4
  • Down B- Concentration Breaker: Hector Slams his axe into the ground behind him with so much force, any enemy immediately in front of him is stunned. Hector then proceeds to send said enemy flying. This requires a lot of strength, so there is a 5 second cool down between uses of this move.

    Yeahs4
  • *Spins it above Taunts: Up- Puts his axe on his shoulder. Side- Practices a few axe swings. Down- Lays the tip of his axe on the ground, while holding the handle. Victory Poses: -Laughs and swings his axe forward. -Puts his axe away and says "Eliwood should see this!" -Jumps and crashes into the ground. *Against Roy -Says "You'd better work hard to be a match for your father!"

    Yeahs4
  • I still think his up-b should be him swinging his helicopter like in his Armads crit.

    Yeahs2
    Played
  • Next Time: "Expecting another Fire Emblem Character?"

    Yeahs2
  • Finished. I hope somebody gets the fighter hint. @DM7- I thought about it, but I decided I wanted the Armads crit to be the final smash. Also... Hector being able to fly didn't seem to make much sense to me. I mean, juust LOOK at his constitution!

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  • This makes me realize how little there is to go off of for Hector.

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  • @Dennis-Yep. Tried my best, tho. @Jonathan- Good, you got the hint. I've also recently noticed how many FE character Movesets I've been making.

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  • Great work! Although I think his Nair and Fair should be switched. Also, I'm a little confused about his DownB. It's basically just Mewtwo's DownB, right?

    Yeahs2
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  • Maybe I should do a moveset for Eirika.

    Yeahs2
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  • @Michael- Sort of. The beginning part is like Mewtwo's, but then he attacks the stunned enemy, so it's basically a 2-in-1.

    Yeahs1
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  • The Tomahawk. And Armads Crit. And everything else. It is so perfect. DO WANT HECTOR IN SSB!! He and Ike could fight for their friends. I want Hector vs. Ike to happen SAKURAIIII!!

    Yeahs2
    Played

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