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Super Mario Maker

CutterLCutterL

01/06/2016 8:11 PM ·Spoilers

Geez! What is going on!? Over the course of two days more than 200 Japanese people have played this one course of mine! Why has it suddenly become so popular and why on with Japanese people!?

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  • Hud

    01/06/2016 8:13 PM ·Spoilers

    Only they know. Japanese Social networks are pretty much unknown to the average American. I'm just speculating, but something about it attracts their interests.

    Yeahs1
  • Yeah I figure it must be something like that because it seems to have started after this one popular Japanese player cleared and starred the course.

    Yeahs1
    Played
  • That's probably it. He may have done a video on it or something. Congrats man. One I get the game, which might be in a couple of days, I'll be sure to play it.

    Yeahs1
  • ...If I can find the ID that is. The online bookmark isn't helpful either. Is it that hard to search for creators by name?

    Yeahs1
  • Yeah the online bookmark thing could use some additions, but its a start atleast. If you scrounge around the popular "expert" "theme" levels you can probably find some of mine, but I'll also include this screenshot that has the ID and even type it too! Crusher Keep Conquest (2E33-0000-00EC-5EC0)

    Yeahs0
    Played
  • Also I just want to add that its great getting all these plays, but the annoying thing is that out of the +200 people like only 60 finished the course and 20 starred it. But I guess that's just sadly how people are with this game.

    Yeahs1
    Played
  • Hud

    01/07/2016 8:38 AM ·Spoilers

    I've heard there are levels that you really can't fail. Yet only about 20% have cleared it for some reason. Is the world that bad a Mario? Or are that many skipping it in the 10/100 Mario challenge? Thanks for the ID! It's now on my list of courses.

    Yeahs0
  • I think you're banned now but I'm gonna say this anyway in case you see it. Unfortunately most people (probably lots of kids) are really not good at Mario. My levels are decently challenging, yet 14 of my 16 courses have clear rates that are less than 10%! I even provide more power ups and checkpoints than I think is actually necessary, but people still give up.

    Yeahs1
    Played
  • I Think the idea of 100 Mario challenge is great, but I think it also messes with the clear rate and star system a lot because people skip levels too quickly even though it's actually a good level. I think my levels are really good and I honestly don't see why more people can't finish them or atleast star them. And don't even get me started on the annoyance of star for stars.

    Yeahs1
    Played
  • I wouldn't even say, that your courses are hard. Died 2-3 times approximately per level until i cleared them. But yeah some of my easy courses got below 10%, which is kinda sad. But 20 stars in one day is still awsome :D Gz

    Yeahs1
    Played
  • Yeah, I wouldn't have called my levels hard, but Mario Maker has proved that they must be. I would consider them possibly levels for experienced players. I actually want to make most of them harder, but I think I've created a well balance of unique challenge and possible completion for everyone.

    Yeahs1
    Played
  • To be honest, one of my levels is the equivalent of freaking PANGA!

    Yeahs3
    Played
  • Congrats Cutter L!

    Yeahs1
    Played

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