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RicardoCaffeine305

04/08/2016 7:36 PM ·Spoilers

Open Closed

Simple Tactics Game Engine as a final project

Hya! We're doing a Tactics Game Engine using Minimax algorithm on this language named Processing. My idea is to translate the Engine to SmileBASIC after completing it on Processing and publishing it for everyone to give it a try. All suggestions are welcome. We'll be keeping Updates on how the project goes. greets!

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  • Unit types defined depending on attack strenght: Knighs (Strong), Mages (Mid) and Archers/Bowmans (light)

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  • Engine now detects units located on (i,j) position by type.

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  • Influence area per unit already assigned. Knighs can move 1-square radius, Mages 2 and archers 3.

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  • Looks like this. No board programmed since I see no needs yet.

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  • Hiatus. We need to code this Unity lab activity and it's report. Sadly, the team seems kinda divided between those how had the idea but naïve @ programming and those who have all the experience but really busy with their real-life works to attend lectures...

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  • Lucky day! help came from unexpected ways! Sim€on (with a number 3 kanji instead of €, though) shared with me a program who took him 3 days to develop! least I can do is share his key [5BNECK4E] and keep this project alive!

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  • After all, I have to pass this assignment.

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  • Assignment first, side project second. Cant wait for another update. Things look like they are going pretty good for you. I'm checking out the chess program right now :D

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  • Next week is deadline for the project. We're in bad shape. I tried my best to translate the code to Processing and Phaser but one teammate doesn't undestand the code; the ones that can understand it, one is MIA and the other one just refuses to cooperate with the team's objectives. He just wants to do as he pleases and rewrite an existing RPG battle open source code...

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  • ...which looks easier to do on the other hand... oh, well... we'll do that I think... be it for the team's sake.

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  • I will personally work on this after team project's deadline. I'm just too stubborn tojust give up because someone say I'll deliver a buggy game.

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  • This post has become my personal whinning site. Should stop it till I get some of the work done.

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  • Whine away my friend.

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  • There's still hope! IDK, Me Neither and MIA decided to work on what Boss decided to be the new project this sunday. Deadline is next friday so I guess we can still do it. After that I'm crashing up on the original game project as proposed by IDN and Me Neither.

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  • Writting project's final report... After showing what we were able to achieve tomorrow, I'll be free to get back on track with this project. Instead of writing it on Processing or Phaser, I think I should write it directly on SmileBASIC and then consider porting.

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  • All four of us are now working on the various aspects of the project connected via Hangout just right before deadline. Better late than never, I guess.

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  • Well, it seems we're finished with the project! We'll be presenting it in a few hours!

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  • All-in-all, Final Project went great but FAR different from what was the 1rs intention. So, I'm closing this post in a turning-the-page sense and will open a new one as I take back the original idea. Thanks to everyone for posting them comments and Sim#on for sharing that piece of code with us.

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