04/08/2016 1:48 PM ·Spoilers
Kiavik, I'm currently mapping out how I'm going to do the Basement. I'm stuggling with some choices. If I fit Lethal Lava Land, Shifting Sand Land,Hazy Maze Cave and Bowser in Fire Sea all in one level, I'll have to make some aesthetic sacrifices. If I split it between two levels, I can keep the aesthetics and add in the cap switches, but I lose the thrill of compressing everything. Thoughts?
04/08/2016 2:37 PM ·Spoilers
Hm... I think for the outside of shifting sand land and for hazy maze cave you can use the ground theme, while for everything else the castle theme would be perfect. Yeah I'd say go for the compression! Remember to make the insides of the pyramid, and a hard to get enemy with a key in the hub to represent the rabbit!
04/09/2016 7:04 PM ·Spoilers
Anyways,it's a pleasure to meet a Youtuber like you.It would be great if you showcased,or atleast played my level "Frostkoopa Cavern".You don't have to play it,but if you have time,you can play it!
04/14/2016 9:21 PM ·Spoilers
Great Level Again! Are you going to do a series of every part of Super Mario 64?
04/14/2016 10:37 PM ·Spoilers
Wow 40 minutes... beat it! Think I used all 11 checkpoints (^'o')^
04/14/2016 10:52 PM ·Spoilers
JJ, my goal is to cover all the main levels over the course of 5 levels. 2 down, 3 to go :)
04/15/2016 11:05 PM ·Spoilers
Great recreation once again. :D The vines were unexpected, but fun.
04/17/2016 1:45 PM ·Spoilers
(BTW,I found your level on expert.Just to let you know how difficult it is :))
04/17/2016 5:27 PM ·Spoilers
50 minutes later... I finally did it!! Amazing job once again, I absolutely LOVE it!
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04/29/2016 12:38 AM ·Spoilers
My Gamepad died. So I went to charge it and it took 265 secs to go back where it died
06/05/2016 6:52 AM ·Spoilers
Im a big subscriber and fan could you showcase my level the long wiggler of doom?
06/05/2016 8:07 PM ·Spoilers
fantastic and full of your unique mechanics! cleared your first one awhile ago and will save this slightly more challenging course for a more alert and focused day! superb design! ★
06/08/2016 6:02 PM ·Spoilers
amazing how you can pack TEN levels into one...talk about compression! great level!
06/09/2016 6:42 PM ·Spoilers
The vine section is too hard and I had to use the checkpoint glitch for two of them.
06/10/2016 12:01 AM ·Spoilers
Awesome! Loved the M64 references. Boo cyclone was fantastic!
06/10/2016 4:02 PM ·Spoilers
You need to enter the ship under water to get the coin inside the ship.
06/10/2016 4:04 PM ·Spoilers
I live every day in anticipation of the next level in this series coming out.
06/10/2016 4:44 PM ·Spoilers
I worked on it a little bit yesterday, but there's still a lot of work to do. Hopefully it will be done in July
06/21/2016 4:09 AM ·Spoilers
Awesome level,right down to the final boss. Kept me hooked and wanting to finish!
08/06/2016 1:09 PM ·Spoilers
Monica, glad you were able to find your way to the last coin! The person who beat it super fast used a trick with a Koopa and a checkpoint.
08/27/2016 1:30 AM ·Spoilers
Fun level, but might wanna remove this one-way wall
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10/08/2016 9:02 PM ·Spoilers
SM64 World 3: Jolly Roger Bay
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10/09/2016 9:13 PM ·Spoilers
WOAH! BOTH THE FIRST AND SECOND PARTS OF THIS IN ONE 100 MARIO CHALLENGE! WHAAAAAAAAA
10/21/2016 1:22 PM ·Spoilers
Brenden, you have to use a p-swotch underwater to get that one
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11/06/2016 11:37 AM ·Spoilers
Wow that is a lot in one stage, took me 20 minutes! Very well made!