04/15/2016 10:30 AM ·Spoilers
Hello there! I'm the "elusive" Eiji Aonuma, and I'm so glad to finally star in my own Miiting. I've always wanted to, but someone only ever invited me along for supporting roles! Isn't that so, MariChan?
04/15/2016 10:31 AM ·Spoilers
Hm, I really just can't remember, so I'm going to have to plead "not guilty"... In any case, welcome to the Miiting! It's already been almost ten years since the original version of Twilight Princess was released. Time really flies, doesn't it? Mr Aonuma, wasn't that your last project as a director?
04/15/2016 10:33 AM ·Spoilers
That's right. It's one of the reasons I have so many memories and deep feelings attached to the game.
04/15/2016 10:35 AM ·Spoilers
At that point Toon Link and the cute graphics of The Legend of Zelda: The Wind Waker were still fresh in my mind, so I remember being surprised by the more serious, grown-up graphics in Twilight Princess when the game was announced. Did you go for a more serious look because the story itself is much darker? Or was there another reason?
04/15/2016 10:37 AM ·Spoilers
It's pretty normal to come up with a story and then design the graphics to suit it. However, because we made Link so young and energetic in The Wind Waker and designed such a bright world in the Great Sea, we decided to portray our next version of Link as older and darker. I have a feeling that's why the story turned out to have such a serious atmosphere.
04/15/2016 10:41 AM ·Spoilers
Well, after all, we're talking about something that happened ten years ago. Games change so much while you're making them that I really don't remember... One thing that I do remember very clearly, though, is that we knew it would come out around the same time as the Wii and were all torn about whether it should be released on GameCube or Wii. It was a huge headache.
04/15/2016 10:42 AM ·Spoilers
In the end you decided to release it for both GameCube and Wii, right? The controllers are so different that I definitely didn't think it would be available on both consoles. Though I suppose that, because the game worlds of the GameCube version and the Wii version were mirror images of each other, even up to the hand in which Link holds his sword, it must sometimes have felt like you were making two completely different games.
04/15/2016 10:44 AM ·Spoilers
That's exactly right! It wasn't just a simple question of porting the game, so it was a very difficult process. But we'd made a good game and we wanted everyone to be able to enjoy it in their own way, making the most of the specific strengths of each console, whether they decided to play it on GameCube or on the new console that we were releasing.
04/15/2016 10:45 AM ·Spoilers
So even you think it's a good game! It's nice to hear you say that. I actually knew a lot of people who ended up playing both versions just because the different controls and flipped worlds made for such different experiences. The Wii U introduces a whole new way to play the game, and the controller is different once again. What would you say is the best aspect of playing the game with a Wii U GamePad?
04/15/2016 10:50 AM ·Spoilers
Don't ask something like that! Don't you think it's great that people can use the controls in a way that's really comfortable?
04/15/2016 10:51 AM ·Spoilers
The Wii U version is no longer compatible with the Wii Remote, right?
04/15/2016 10:53 AM ·Spoilers
We always want to make the best game we can for our players. On top of that, the map plays a very important role in this game. For these reasons, rather than phrase what we did in a negative way by saying that we removed the Wii Remote controls, I'd prefer to say that we focused on creating a great gameplay experience by making the most of everything that the Wii U GamePad has to offer.
04/15/2016 10:54 AM ·Spoilers
Playing with the GamePad also means that you can use amiibo in Twilight Princess HD, right? By the way, why did you decide to go with a Wolf Link amiibo?
04/15/2016 10:55 AM ·Spoilers
Well, we had already released Link, Zelda and Ganon amiibo figures in the Super Smash Bros. series, and when we thought about what character best represented The Legend of Zelda: Twilight Princess, it was a pretty easy decision! To tell you the truth, I personally liked the idea of making a Telma amiibo, but that was just me...
04/15/2016 10:56 AM ·Spoilers
So, were new possibilities with the GamePad one of the reasons you decided to make a Wii U version?
04/15/2016 10:58 AM ·Spoilers
The GamePad was certainly important for improving the controls and realising some new functions that weren't available in the original versions of the game, but, to be honest, the main reason we wanted to make a Wii U version was the picture quality!
04/15/2016 11:01 AM ·Spoilers
This again! I don't think that improved picture quality really affects the play experience in an action game like Mario that much, but The Legend of Zelda is different! When the picture quality improves and you can see far into the distance, it makes the game seem all the more real, don't you think? And solving puzzles becomes even more fun. That's why we've always wanted to make a remastered version of Twilight Princess with better picture quality.
04/15/2016 11:03 AM ·Spoilers
You worked with Tantalus Media to create the Wii U version, but they're an Australian developer, aren't they? How did the collaboration on Twilight Princess HD come about?
04/15/2016 11:05 AM ·Spoilers
As you know, we've got our hands a bit full with making a new Zelda game at the moment, so even though we wanted to make Twilight Princess HD, we didn't think we could. That's when I found out that there was an overseas developer with a great reputation for making HD remasters. I thought it must be fate, so I contacted them right away!
04/15/2016 11:06 AM ·Spoilers
Did the graphics turn out how you wanted them to?
04/15/2016 11:07 AM ·Spoilers
They certainly did! We wanted to recreate what we felt was the main feel of the graphics in Twilight Princess - that soft, mellow glow - so we took a long time to get the graphics just right. I lost more than a little sleep comparing the versions and worrying about them.
04/15/2016 11:09 AM ·Spoilers
You must also have had to deal with linguistic and cultural differences, and you were working with a large amount of material, so I'm guessing that took up a lot of your time!
04/15/2016 11:10 AM ·Spoilers
What took the most time was finding a good balance in terms of working together and considering each other's needs. Once you find that balance, you're working toward the same goals, so things become a lot more streamlined!
04/15/2016 11:12 AM ·Spoilers
I've heard that you were quite uncompromising when it came to the graphics...
04/15/2016 11:14 AM ·Spoilers
I was very emotionally involved in the project, so I may have been a bit too passionate about some things...
04/15/2016 11:15 AM ·Spoilers
It must have felt like you were back in the director's seat again. Were any other members of the original staff also involved in the remaster?
04/15/2016 11:16 AM ·Spoilers
Thankfully the staff members who did the original art direction were involved in the graphics check, but I was the only person who worked on the whole project for both versions. That's why I sometimes worried that we'd lose the value of the original game if I didn't do a good enough job, that I had a responsibility to honour the great efforts made by the original staff members. I knew it was a remake, but I gave it my all as though it were a completely new game!
04/15/2016 11:17 AM ·Spoilers
How did it feel looking back on the game after ten years?
04/15/2016 11:19 AM ·Spoilers
To be honest, when I played it again, I wondered why some things turned out the way they did, and I also discovered some negative things that I didn't notice at the time. I got quite down about it. I'm really happy that we were able to fix those things in the HD remaster, but I also felt overcome with the need to apologise to the people who bought the original versions of the game, even though I was so confident when we released it ten years ago... I want to go back in time and tell myself not to look quite so smug...
04/15/2016 11:21 AM ·Spoilers
I understand the feeling. But isn't the most important thing that you had confidence in yourself and your work while you were making the game? It doesn't necessarily apply to every situation, but I think that if you looked back on the game after ten years and were still filled with the same sense of satisfaction it might mean that you hadn't grown as a person. You've definitely grown, Mr Aonuma!
04/15/2016 11:22 AM ·Spoilers
Thank you, that means a lot! But I really do think that this series has grown in so many ways.
04/15/2016 11:25 AM ·Spoilers
There are a lot of games in the Zelda series, but do you have a particular image in your head when it comes to Link's personality?
04/15/2016 11:27 AM ·Spoilers
No matter what else, Link is consistently a sincere and earnest kind of fellow. For me, that's true whether he's a kid or a more grown-up version of Link like we see in Twilight Princess. However, we wanted the Link in Twilight Princess to seem like he was pushing his limits, like he was a bit of a rascal, so we made him show off in some ways. How he spins his sword around before he sheaths it, to give one example.
04/15/2016 11:28 AM ·Spoilers
He sounds a little bit like you, Mr Aonuma! In a good way, of course.
04/15/2016 11:29 AM ·Spoilers
When you put it that way, I have to say that it doesn't feel like much of a compliment!
04/15/2016 11:30 AM ·Spoilers
But why did you decide to have that version of Link turn into a wolf? There are loads of other cool animals, you know!
04/15/2016 11:31 AM ·Spoilers
To tell you the truth, once when I had to go overseas for work I randomly had this dream that I was a wolf shut up inside a jail cell. While I was pondering why on earth I'd been a wolf in my dream, I got the urge to try putting it in a game. That's why I never really gave any thought to the idea of Link turning into another animal.
04/15/2016 11:33 AM ·Spoilers
By the way, I think that the wolf in your dream might stand for something like "hardship" or "danger".
04/15/2016 11:34 AM ·Spoilers
That's what you took away from that, huh? I thought the wolf topic might come up, so I brought some of the images we created while we were figuring out Wolf Link's design.
04/15/2016 11:37 AM ·Spoilers
Here's one of our first ideas about what Wolf Link might look like.
04/15/2016 11:38 AM ·Spoilers
Wow, it's completely different...It almost looks like a folk art carving of a bear or something, doesn't it?
04/15/2016 11:40 AM ·Spoilers
At this time Midna's design was already pretty much decided on, so we were thinking of colours and forms that would go well with her. But since it was still Link, just changed into a wolf, we also wanted to retain some of Link's design and his heroic air. We added a bit of Link's trademark green, made his body more angular and heroic-looking and also gave his eyes the same sort of feel they had when he was a human. We changed many little details like that and eventually ended up with the design you see today.
04/15/2016 11:44 AM ·Spoilers
I would also really love to see Midna's prototypes!
04/15/2016 11:46 AM ·Spoilers
Midna sure is a popular character, so of course I brought some design images of her, too!
04/15/2016 11:47 AM ·Spoilers
She really doesn't look all that different, huh? I'd also really like to know why you decided to have a character like Midna in the first place.
04/15/2016 11:48 AM ·Spoilers
We wanted a character that could guide Link when he turned into a wolf, so we planned an "imp" character and made it intentionally unclear whether she was a friend or an enemy. Then we asked ourselves "why would this character want to help Link?" and the conclusion we came up with was "because there's something that she wants to resolve through helping him", which led us to decide that she was the princess of the Twilight Realm who was exiled and cursed with a changed form. She gets banished from the Twilight Realm and is forced to wander through the light world, so she ends up seeing enemies in every shadow. That's why she doesn't open her heart to Link when they first meet.
04/15/2016 11:49 AM ·Spoilers
So Midna was based on the idea of an "imp", huh? There's one more character that has caught a lot of people's interest…do you know who I'm talking about?
04/15/2016 11:51 AM ·Spoilers
You must be talking about Zant, right? I have to admit, I was a bit surprised to see how many of you asked about him!
04/15/2016 11:52 AM ·Spoilers
I'm not going to be too obvious because I know it might still be a spoiler for some people, but please tell us more about your intentions behind the thing with Zant's neck after Ganon's boss battle! I really, really want to know!
04/15/2016 11:53 AM ·Spoilers
Ten years later, the time has finally come to reveal the truth...
04/15/2016 11:58 AM ·Spoilers
To be honest, I'm not sure, either! It was a mystery to most of the staff, too...
04/15/2016 12:00 PM ·Spoilers
The leader of the team that created that scene was well known for being a bit of a lone wolf when it came to making cutscenes. We wanted to make the best of those qualities in him, so we had him make all of the cutscenes for Twilight Princess. When he made that one, I couldn't help thinking "The neck! The neck!" but I had immense faith in him. Anything he made must be art. I remember thinking that I just didn't get it, so I didn't say anything at the time.
04/15/2016 12:01 PM ·Spoilers
So even the staff members were scratching their heads over it, huh?
04/15/2016 12:02 PM ·Spoilers
That's right! So when I saw everyone's questions on Miiverse, I immediately knew how they felt.
04/15/2016 12:03 PM ·Spoilers
Well, you can certainly say it was a success in terms of how big an impression it made on people! Anyway, I'm going to change the subject and ask something completely different about Twilight Princess. Do you have a favourite minigame?
04/15/2016 12:05 PM ·Spoilers
I really enjoyed Rollgoal. Even though it doesn’t actually have anything to do with the main story...
04/15/2016 12:06 PM ·Spoilers
Ooh, I was really hoping you'd mention the snowboarding minigame because of the "Snowpeak Jam" competition we just did here on Miiverse! Ah well. Are there any minigames that you aren't particularly fond of?
04/15/2016 12:08 PM ·Spoilers
Here we go again! Another negative question! But, to be honest, there was one game… Well, it's not that I have any doubts about whether the game is fun in general, but I had to play the Balloon Popping Game so many times to test the performance of the Wii Remote that in the end I got pretty tired of it.
04/15/2016 12:11 PM ·Spoilers
Wow, I wasn't sure if you'd actually answer that one! I can see how you'd get tired of something if you had to play it over and over again, though. All right, last question! What has stuck with you most about Twilight Princess for all these years?
04/15/2016 12:14 PM ·Spoilers
I'd definitely have to say the fact that my wife played it! She'd never tried to play one of the games that I'd made before. Once, when we were making Ocarina of Time, she saw a Goron from behind and said that it looked like some sort of beetle! You can imagine how that made me feel. So when she played Twilight Princess without me even asking her to I felt really happy. What's more, she managed to make it all the way to the end of the game without even knowing that she could lock on to enemies and things! I don't even think I could do that...
04/15/2016 12:15 PM ·Spoilers
So your wife is better at games than you, huh? Who knew! But I'm sure it made you happy that she took interest in one of your projects even though she doesn't normally play games, especially seeing as how she made it all the way to the end.
04/15/2016 12:18 PM ·Spoilers
I have lots of memories about Twilight Princess, but that's what made me the happiest. We worked hard and made it the game with the biggest map in the history of the Zelda series, you know. It was pretty tough to finish it all, it kept our staff buzzing away like busy little bees for a long time... My projects are infamous for being difficult! I think our staff members have come to dread them a bit.
04/15/2016 12:19 PM ·Spoilers
Oh, it's just like your wolf dream! The wolf is a symbol of hardship and danger, and you've come to represent the very same things for your staff! If there was a sign outside of the cell in your dream, maybe it would read "Mr Aonuma - handle with care". In that way I guess your dream really has come true!
04/15/2016 12:20 PM ·Spoilers
Well, I can't deny it... I might be a difficult person who does nothing but make unreasonable demands, but I do have unlimited gratitude for my staff because they all work so hard. I'm always the one who is most blown away when we finish a project.
04/15/2016 12:22 PM ·Spoilers
Well then, Mr Aonuma, let's wrap things up. Have you got any parting words for the players currently enjoying Twilight Princess HD?
04/15/2016 12:23 PM ·Spoilers
When you're making a remastered version of a game, it's always easy to worry about whether people who played the original version ten years ago will want to play the new version. We tried hard to make sure that there are things that feel fresh about Twilight Princess HD even for people who are very familiar with the original version, and it makes me happy that the responses we've gotten so far have been positive in that regard. Some people who wanted to buy the original game but never got around to it have played the HD remaster and said that it was hard to believe that at heart it's a ten-year-old game. I'm still reflecting on the significance of making Twilight Princess HD, so I'd like to extend this invitation to all of you on Miiverse - please continue to post and tell me about your impressions of the game! I can't wait to read your answers.
04/15/2016 12:24 PM ·Spoilers
"You might just say that Twilight Princess HD is easier to play than the original version or that the picture quality is better, but these little things add up to a lot where the feel of the game is concerned. That much is clear! There may be some people who think that HD remastered versions are just prettier versions of old games. These same people, especially if they played the original game, might not think that the remastered version has anything new to offer. But I think that people who played the original Twilight Princess will see how much of a difference these small changes can make, and I hope that people who didn't play the original game enjoy the HD version, too! Over 8 million people played the original versions of Twilight Princess, so you could say that it was a pretty popular game. Wouldn't you say that there's value in being able to play a new version that's just a bit better? I hope you have fun with it, and I want you all to enjoy seeing how much Mr Aonuma has grown in the past ten years when the new Zelda game is released! Well, that marks the end of this Miiting. Thank you all so much for joining us!"
04/15/2016 12:39 PM ·Spoilers
I still remember getting this original as a gift for the Wii. I love the music, listening to it to this day, the technique skills; different but awesome, Midna is my favorite character, next to Link, the expressions for Link were great and laughable, especially after defeating Temple of Times boss XD I've played it about six times now. It just shows how much I like the game. Really fun game.