Nintendo@E3 2014 Community

Siu Leungolimar17

06/19/2014 5:40 PM ·Spoilers

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  • KRH

    06/19/2014 6:18 PM ·Spoilers

    Sure. (For your info, I don't want the models to be too high poly, even if it's gonna be on a future Nintendo console, so I can include more to the game.)

    Yeahs0
  • (Okay.)Here it is.

    Yeahs0
  • Yeahs0
  • KRH

    06/19/2014 6:30 PM ·Spoilers

    Yeahs0
  • I think your right.Blank Model is a better idea.

    Yeahs0
  • KRH

    06/19/2014 6:45 PM ·Spoilers

    Of course, I'll add textures to mine. I'm just gonna take it easy on the polygons. If you're gonna make a big 3D game, you're gonna need to make wise decisions on how many polygons to use for all the models, how big the texture sheets will be, and so on, so you can add more to the game.

    Yeahs0
  • The model with textures is suppose to feel like characters that were first a robot prototype.

    Yeahs0
  • KRH

    06/19/2014 6:58 PM ·Spoilers

    Well, when it comes to making models for me, you need to make the models with a good number of polygons for the meshes, make a texture sheet so it'll seem more colorful and lifelike, a skeleton to deform the meshes into different poses and such, and of course, animations so the model seems more alive.

    Yeahs0
  • KRH

    06/19/2014 7:15 PM ·Spoilers

    I'm also keeping the polygon total of each model to make the graphics similar to a Gamecube or Wii game, because there's gonna be a lot of characters, character outfits, weapons, mechs for the bad guys, landscapes, effects, etc.

    Yeahs0
  • Isn't the Wii U suppose to handle harder hardware limitations?

    Yeahs0
  • KRH

    06/19/2014 7:26 PM ·Spoilers

    Maybe so, but my game's gonna be kinda open world at points. There's gonna be a few different places you have to go to, as well. Plus, there will be minigames. So, I'm gonna need a lot of room in the data memory storage. That's why I'm not gonna be too detailed for the models.

    Yeahs1
  • Mine is gonna need alot more room for mine probably 1000 or 1900 data space because the open worlds are large.(I don't know how much data for my game that has to be in it.)

    Yeahs1
  • KRH

    06/19/2014 8:11 PM ·Spoilers

    I don't want the worlds in my game to be too massive, though.

    Yeahs1
  • Why not chronicles had large worlds.

    Yeahs1
  • KRH

    06/19/2014 9:41 PM ·Spoilers

    Yes, but I want the landscapes to be memorable, and easy to figure out where to go. But they'll still be pretty vast and full of obstacles. Can't just have a big wide flat landscape.

    Yeahs1
  • I thought players want to play hardcore games.

    Yeahs1
  • KRH

    06/19/2014 9:44 PM ·Spoilers

    It's gonna have a few different difficulty levels. But, I just want to make my game as enjoyable as possible.

    Yeahs1
  • The difficulty levels are Easy, Normal, Hard and Extreme. And yes, there will be differences between them all.

    Yeahs1
  • Yeahs0
  • lets play cod bo zombie

    Yeahs0

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