Nintendo@E3 2014 Community
Siu Leungolimar17
06/19/2014 5:40 PM ·Spoilers
Share this Post
Comment
This post has no comments.
-
06/19/2014 6:18 PM ·Spoilers
Sure. (For your info, I don't want the models to be too high poly, even if it's gonna be on a future Nintendo console, so I can include more to the game.)
Yeahs0 -
-
-
-
-
06/19/2014 6:45 PM ·Spoilers
Of course, I'll add textures to mine. I'm just gonna take it easy on the polygons. If you're gonna make a big 3D game, you're gonna need to make wise decisions on how many polygons to use for all the models, how big the texture sheets will be, and so on, so you can add more to the game.
Yeahs0 -
06/19/2014 6:49 PM ·Spoilers
The model with textures is suppose to feel like characters that were first a robot prototype.
Yeahs0 -
06/19/2014 6:58 PM ·Spoilers
Well, when it comes to making models for me, you need to make the models with a good number of polygons for the meshes, make a texture sheet so it'll seem more colorful and lifelike, a skeleton to deform the meshes into different poses and such, and of course, animations so the model seems more alive.
Yeahs0 -
06/19/2014 7:15 PM ·Spoilers
I'm also keeping the polygon total of each model to make the graphics similar to a Gamecube or Wii game, because there's gonna be a lot of characters, character outfits, weapons, mechs for the bad guys, landscapes, effects, etc.
Yeahs0 -
-
06/19/2014 7:26 PM ·Spoilers
Maybe so, but my game's gonna be kinda open world at points. There's gonna be a few different places you have to go to, as well. Plus, there will be minigames. So, I'm gonna need a lot of room in the data memory storage. That's why I'm not gonna be too detailed for the models.
Yeahs1 -
06/19/2014 7:36 PM ·Spoilers
Mine is gonna need alot more room for mine probably 1000 or 1900 data space because the open worlds are large.(I don't know how much data for my game that has to be in it.)
Yeahs1 -
-
-
06/19/2014 9:41 PM ·Spoilers
Yes, but I want the landscapes to be memorable, and easy to figure out where to go. But they'll still be pretty vast and full of obstacles. Can't just have a big wide flat landscape.
Yeahs1 -
-
06/19/2014 9:44 PM ·Spoilers
It's gonna have a few different difficulty levels. But, I just want to make my game as enjoyable as possible.
Yeahs1 -
06/19/2014 11:21 PM ·Spoilers
The difficulty levels are Easy, Normal, Hard and Extreme. And yes, there will be differences between them all.
Yeahs1 -
-
Add a Comment
You must sign in to post a comment.
Sign in using a Nintendo Network ID to connect to users around the world by writing posts and comments and by giving Yeahs to other people's posts. You can create a Nintendo Network ID using your Wii U console or your system in the Nintendo 3DS family.
Report Violation to Miiverse Administrators
You are about to report a post with content which violates the Miiverse Code of Conduct. This report will be sent to Nintendo's Miiverse administrators and not to the creator of the post.
Report Violation to Miiverse Administrators
You cannot report posts made automatically by a software title.













