The Legend of Zelda: Ocarina of Time 3D Community

StaggerLanayru79

01/08/2014 10:29 PM ·Spoilers

Maiden Master Quest voyage: Shiek's line aptly sums up how I feel when Link gazes at the stump Saria once sat in. 7 years for her, mere hours for him. Forest Temple log post, thrilled at the prospect-

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  • of exploring the remix of this awesome dungeon for my first time. I'll have to remember to post the Ocarina of Time and Godess' Harp duet next time. That's some Hyrule instrumental set there ...

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    Played
  • Already enthused just by the restructured entry. Hookshot blasting arachnids, forced sneaking by a Walltula, and a switch for the key chest instead, doubling delicate jump jeopardy - great start.

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  • Ah the floormaster. So far the layout is identical, which I don't mind one bit. I consider this and Spirit Temple perfect on the original. Liked seeing the 2 Wolfos guarding a key and the Stalfos soon

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  • after, and the new block puzzle was a good one to reach this room. The 1st Boss Key of the game, awesome chests, glad they reappeared in WW. Hallway already untwisted eh?

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  • Found the twisting switch promptly, and may not have been able to access this 2nd outdoor courtyard this early w/out the gold scale, unsure. Big fan of separating Octorocs and Big Babas and tripling -

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  • their numbers. I'm an outspoken proponent of outdoor areas in dungeons. The lone Redead slaughter for a key made me notice the moon was out and the Sun's Song won't change it ...

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  • After I used Din's Fire to clear webbing off a door I was intended to shoot an arrow through a torch to open I decided to turn back and hit the twisted hallway. Hello 1st Poe sister! The bow is near.

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  • And the same worthy battle to get it! Stalfos are hands down the toughest non-boss or mini-boss enemy in OoT. Loving the minimal changes in MQ to a seminal LoZ dungeon.

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  • Took me back 15 years in time when I got a door past the 2nd Sister and realized I was a key short. Had to hunt for a while to spot this MQ alteration. Awesome LoZ! Stumped me briefly thrice this run.

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  • Took a break to watch the 4th quarter of the Celtics game. Cool addition to add the blue switch and box weight element to light the torch for this iced sw. I'll respect it and keep Din's Fire unlit.

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  • Sheik. Switch. Typographical errors amended. Vintage room, again it appears similar with the subdued tree paintings and checkerboard floor, but there are new elements, one door barred, one locked.

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  • Block pushing and ghost busting done, on to Meg, the final Poe sister. Somehow I never noticed the twirl the real one amongst the three copies does right when they appear until I first played OoT3d...

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  • a few weeks back. There's the genuine article in the screen shot, captured doing her twirl, under the L-targeting arrow and the only one with her back to me. Time to light that 4th torch!

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  • It's a sweet boss door, red velvet ropes amidst impressionist art framed and hung, a royal blue carpet to proudly trod ... but I'm short a Gold Skulltula. Classic Forest Temple heh. I've got a theory.

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  • There's that golden symbol next to the map title! On to Phantom Ganon, going to close this log with an action screen of his true identity during the galloping mounted painting phase ...

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  • The rider on the left is PG. In the 3ds version he appears brighter than his false doppelganger. Solid updated dungeon, exact layout replica this time w/ subtle and exquisite gameplay changes.

    Yeahs0
    Played

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