Mass Effect™ 3 Special Edition Community

Hydraphantomhydra

09/22/2014 7:52 AM ·Spoilers

I think the damage taken in gold & platinum should have been reduce since their are so many enemies that swarm the area and spawn in spawn zones if left uncheck.Ex the spot inside the building in Firebase Giant near the extraction area.

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  • 700 health doesn't cut it and the Paladin has more but can still be difficult especially if your trying to revive someone.I know some of you will say the obvious 'why not just use shield booster equipment'but come on,If I wanted to use it I'd use it but I bet no one thinks of the reason why they don't use it.My reason is that now I use the N7 Hurricane but need the stability and barricade gear.

    Yeahs0
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  • yeah considering geth hunters one shot you then you get up and a the same hunter kills your hole squad

    Yeahs1
  • Yes but The lower damage taken helps not because you or someone dies too much but because of the enemies that show up.The higher rank enemies are bigger so they'll block paths,pinning the group,not to mention that they show up more often.It also doesn't help that some people will try to stand their ground instead of running.

    Yeahs0
    Played
  • This would not be a problem if those of us that know how the spawning works check all the areas on the map where their teammates are at.Firebase giant remains the prime example because of that building near the extraction.If you put a little distance between you and that building they spawn right behind you and not alot of people respond until the screen is red.

    Yeahs0
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  • all I'm saying is a standard enemy should'nt one shot \(glitch) dubble rocket one shot the "boss enemy's" yes but not normal enemys

    Yeahs0
  • plus learnd phantom can still instikill while you biotic charge "invincible while charging" my @$$

    Yeahs0
  • I'm not saying they need to be weaker but instead have the damage we take from them reduce.

    Yeahs0
    Played

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