Super Smash Bros. for 3DS/Wii U Community

SMASHINGLugubrious

12/07/2013 10:39 AM ·Spoilers

Day 32 of my conceptual movesets. Today, King Boo rises! This unorthodox, otherworldly fighter is a tough one to handle. Feel free to make a request or drop a comment.

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  • The sovereign lord of ghosts has grown courageous enough to not only look his foes in the face, but to beat them into oblivion as well. He is floaty, almost weightless, but his strength is surprising

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  • Neutral Special: King Boo inhales. This doesn't do anything but charge this attack. When released, he lets loose a swarm of boos that fly in a cone and vanish. More charging, more boos.

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  • Side Special: Surrounded in blue flame, King Boo flies in the indicates direction, performing a corkscrew. By tilting the analog stick up or down, his flight can be curved. Sets foes on fire.

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  • Up Special: King Boo uses his crown to shoot a laser at an upward diagonal angle. Useful as an antiair. Charging this attack makes the laser slightly wider and longer.

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  • Down Special: King Boo places a Paranormal Portal at his location. The next time this move is inputted, he will open a second portal and go through it, appearing at the original which then vanishes.

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  • Final Smash: Cackling, King Boo teleports away and the stage darkens. Numerous Boos appear that behave like they do normally in the Mario games, freezing when looked at. They deal extreme...

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  • Final Smash (continued): ...electrical damage on foes if they hit them and move quickly when not looked at, making them deadly and difficult to deal with.

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