Siesta Fiesta Community
From all of us here at Mojo Bones, we'd like to say a big thank-you to our Siesta Fiesta supporters! We'll be taking part in the Miiverse Siesta Fiesta community and can't wait to see some of your crazy high-scores. Have fun, Stu and the Mojo Bones team
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Comment ID: 3DB-NBL7-DDL-LHZJ-XFR-MAUP
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07/27/2014 12:21 PM ·Spoilers
@JonN99: This game is NOT BIT. TRIP. Its a breakout style game. BIT. TRIP has a sort of paddle game, but isnt exactly breakout. The thing of how you move the stylus to move the paddle is in fact; more intuitive. I just couldn't see the bit trip mechanics working.
Yeahs2Played -
07/27/2014 7:52 PM ·Spoilers
OH, BTW, -> bit.trip fate mode didn't have simultaneous right-handed thumbstick + left-handed stylus control of gameplay, SO I GOT FED UP AND DELETED THAT GAME as well. Oh well, maybe next-gen.
Yeahs1Played -
07/27/2014 8:08 PM ·Spoilers
STUIE123 also posts about SIESTA FIESTA's touchscreen control problem elsewhere in this same community. He apparently hasn't deleted his copy of SIESTA FIESTA though.
Yeahs1Played -
07/28/2014 12:43 AM ·Spoilers
Why would you delete a great game just because it didn't have the control scheme that you wanted?! *whispers* (I think we've got a crazy super-nerd on our hands :Y)
Yeahs2Played -
07/28/2014 12:47 AM ·Spoilers
I also noticed that stuie123 DID NOT SPAM RANT LIKE CRAZY LIKE YOU DID. He just pointed out that he wasn't a fan of the stylus controls. He in fact said that he loved the game! (analog IS better, btw.)
Yeahs2Played -
07/28/2014 3:36 AM ·Spoilers
Control IS one of the aspects which helps to make a game worth playing. Graphics, controls, gameplay rewards, game bookmark, 1Pl experience, multi-Pl experience, music and sound, all make a great game, and if even ONE of those aspects is irky, then that whole game suffers.
Yeahs0Played -
07/28/2014 8:20 AM ·Spoilers
Well, not exactly. As I said, there are multiple control schemes. Personally, the d-pad/circle pad control scheme is better, and it depends on what aspect you're talking about. For example; stuff like story and graphics don't really matter. As long as the graphics are good enough (though it IS nice to have pretty graphics) & you can see what you're doing well enough, then you're set to go in that-
Yeahs0Played -
07/28/2014 8:25 AM ·Spoilers
category. After that, you might barely need ANY story. Maybe just a tiny explanation for why the events in the game are happening. Siesta Fiesta nails both of those criteria. Also, I never said that control wasn't an aspect to keep playing. It in fact, is one of the most crucial parts. Though the touch-screen control isn't all that great, the button control works fine. If you don't like-
Yeahs1Played -
07/28/2014 8:29 AM ·Spoilers
touch-screen control, then just use the other control scheme. I haven't heard you complain about button control (yet). In overall design, Siesta Fiesta meets most criteria in the list you gave. Though it doesn't have a MP mode, it still works as a game. The thing is, MOJO BONES probably tested out different control schemes, and they tried to decide what would work best. I feel like I can trust-
Yeahs2Played -
07/28/2014 8:31 AM ·Spoilers
them there, since the control schemes are actually good enough to at least be playable. I don't see any reason to delete the game over a TINY control issue.
Yeahs1Played -
07/28/2014 3:46 PM ·Spoilers
Stuart lied about testing different touchscreen control schemes, Stuart made excuses why SIESTA FIESTA has irky touchscreen paddle control. We need NINTENDO POWER to give 'Recommended', 'Hmm...', and 'Grumble grumble' again.
Yeahs0Played -
07/28/2014 4:00 PM ·Spoilers
If Stuart DIDN'T lie about testing different control schemes, then, if I were Stuart, I would've favoured the paddle zipping right to where the stylus is tapped, or at least made that control scheme a toggleable choice along with the current irky control scheme; I'm just saying.
Yeahs0Played -
07/28/2014 4:20 PM ·Spoilers
Brick-break games are best meant to be played with a joy-knob controller, as like ATARI 2600 BREAKOUT and ATARI 2600 SUPER BREAKOUT.
Yeahs0Played -
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07/28/2014 10:09 PM ·Spoilers
RICOCHET INFINITY is a super, super awesome sci-fi arcade-action brick-break game with cool controls and stereo sound effects and voice talking and music, with awesome rewards and un-lockables. I highly recommend RICOCHET INFINITY if your devices can purchase it!
Yeahs1Played -
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08/10/2014 8:55 AM ·Spoilers
hey this is much better than I expected!, i'm not a huge fan of these type of games, but this one just sort of made it more modern and fun!, also, great music!
Yeahs1Played -
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