The Mysterious Murasame Castle Community

Travistnorrlotgp

08/15/2014 4:07 AM ·Spoilers

Took it upon myself to begin writing/designing a sequel to this game. Sure it probably wouldn't ever even be seen by a Nintendo rep, but a man can dream. Title: The Mysterious Murasame Castle - Resurection Gameplay: Action-Adventure Hack-and-Slash I'll include my ideas as comments.

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  • Gameplay: In order to appeal to "hardcore" and "mature" audiences and to continue the fast-paced, mostly-linear gameplay, this game should mirror the evolution of the Ninja Gaiden series in the transition to 3D, including the violence, blood, and dismemberment of Ninja Gaiden 2 and Ninja Gaiden 3: Razor's Edge.

    Yeahs1
    Played
  • Graphics: Because Kid Icarus mirrored the anime-esque graphics of the The Legend of Zelda series, and because this game is meant to appeal to a more "mature" audience, it is only logical that this game should mirror the Metroid series's realistic graphics.

    Yeahs1
    Played
  • Playable characters: Takamaru - Samurai protagonist of the series Ayame - A Miko (Shrine Maiden) trained in combat to defend the newly rebuilt Murasame shrine from evil. Kaida - A female Ninja formerly serving the Aosame Daimyo. She left her post after realizing the Aosame Lord's true intent

    Yeahs2
    Played
  • Weapons: Weapons are character-exclusive. Each character begins with one weapon each, and will unlock more weapons via collectibles or story. Each weapon can be leveled up twice to increase the moveset and damage. Characters are also equipped with a throwing and ranged weapon.

    Yeahs2
    Played
  • Takamaru's Weapons: -Kirin Daisho (Main Weapon, Katana and Wakizashi) -Odachi (long sword) -Naginata (pole sword) -Yari (jumonji style spear) -Ono (two battle axes) -Zanbato (giant sword) -Tonfas (Okinawan martial weapon) -Otsuchi (war hammer) -Bo/Sansetsukan (staff that when upgraded can unhinge into three sections) -Yumi (Long Bow, Ranged Weapon) -Shuriken (Throwing Weapon, Ranged)

    Yeahs1
    Played
  • Ayame's Weapons: -Pheonix Sword (Main Weapon, Seven-Branched sword) -Tessen (two sharpened, metal fans) -Wagasa (a parasol outfitted for combat, can be used for bludgeoning or opened to use the outer edge of the canopy to cut) -Azusayumi (a musical bow often used in Miko ceremonies, Ranged Weapon) -Clay Bombs (an explosive consisting of a black powder core encased in clay, Throwing Weapon)

    Yeahs1
    Played
  • Kaida's Weapons: -Dragon Blades (Main Weapon, Six Ninjato held between the fingers in a claw-like fashion) -Kusarigama (sickle and weighted-chain weapon) -Nunchaku (two hardened sticks connected by a chain) -Fukiya (blowgun, Ranged Weapon) -Metsubushi (hollowed-egg filled with blinding materials that will cause enemies to blindly attack in random directions, Throwing Weapon)

    Yeahs1
    Played
  • Levels: There will be a total of 19 levels. In story mode, 13 will be for Takamaru, 3 will be for Ayame, and 3 will be for Kaida. In challenge mode, all unlocked levels will be playable with all characters and will have cutscenes and other unnecessary elements removed for replays and speed-runs. Online leaderboards will be available for challenge mode.

    Yeahs2
    Played
  • Budo and Ki: As you damage opponents and defeat enemies, you will fill your Ki bar. Upon filling it completely, you will be able to use a special ability known as a Budo (Way of War). These will replace the Invisibility and Spark powers from the old game and like, weapons, are character-exclusive and may be upgraded to increase their effectiveness.

    Yeahs1
    Played
  • Takamaru's Budo: -Way of the Inazuma Spark (lightning attack that instantly defeats multiple enemies by arcing between them) -Way of the Unseen Wind (razor-like wind whirls around Takamaru making him invisible and allowing him to deal extra damage) -Way of the Hitodama Flame (successive fireball attacks that deals massive damage) -Way of the Unleashed Inazuma (kills all enemies on screen)

    Yeahs1
    Played
  • Ayame's Budo: -Way of the Blooming Iris (plants erupt from under the ground in a radius around Ayame, dealing massive damage to all enemies caught within the attack's range)

    Yeahs1
    Played
  • Kaida's Budo: -Way of the River Bullet (Kaida unleashes her Ki in a dense, near liquid stream, piercing anything in its path, dealing massive damage to all enemies in a straight line)

    Yeahs1
    Played
  • Expanded Storyline: While I obviously won't post the full story, I will say that you can expect new characters, as well as the return of familiar faces. Expect the importance of the Murasame Castle to be explained, and the lore of the series to be greatly expanded upon.

    Yeahs1
    Played
  • Upgrades: There of course will be unlockable character upgrades that will improve movement, grant new attack techniques, and even allow Takamaru to charge his shuriken to instead throw the Pinwheel knife. Unlockable upgrades should increase the sense of accomplishment play time for players.

    Yeahs1
    Played
  • Other Information: This would obviously be a Wii U-exclusive game. Multiple difficulty levels would exist (Apprentice, Warrior, Master, and Legend). Online multiplayer is always a very possible idea and would probably involve some level of customization. Any thoughts, ideas, or comments are always appreciated.

    Yeahs1
    Played
  • They might as well make a sequel, what with having a course in Nintendo Land and all. :D

    Yeahs1
  • These ideas are pretty interesting, I do hope they have concepts similar to this, especially with multiple playable characters.

    Yeahs1
  • Story Idea: Since Takamaru is a samurai and a samurai follows the code of Bushido, he must have some master or lord who must be a Damyo or even a Shogun. And remember, Bushido is about being EXTREMELY loyal to one Samurai's master. The master is the No. 1 priority and always comes first to a Samurai. You should put this idea to your story!

    Yeahs1
    Played
  • Takamaru works directly for the Tokugawa Shogunate. He is given the duty of protecting Japan. The biggest problem with giving him a direct master is that protagonists that answer to somebody reduce the feeling of epicness (see any Metroid: Other M review). Though he does have a mystery informant within the Shogunate. Just things to consider in the design process. But thanks for the input ^-^

    Yeahs0
    Played
  • No problem!

    Yeahs1
    Played

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