The Legend of Zelda: Breath of the Wild
PhantomDigiPhantom
I feel like the labyrinth shrines, especially the Hebra labyrinth, are the closest the game comes to emulating the dungeon style of Zeldas 1 + 2. First, the dungeons in the first Zelda didn't HAVE puzzles so much as they WERE puzzles, just getting around them and working out the dissonance between the way the rooms appeared on the map and the way they actually connected with each other in reality.
Advertisement
Add a Comment
Report Violation to Miiverse Administrators
You are about to report a post with content which violates the Miiverse Code of Conduct. This report will be sent to Nintendo's Miiverse administrators and not to the creator of the post.
Report Violation to Miiverse Administrators
You cannot report posts made automatically by a software title.







