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Super Smash Bros. for 3DS/Wii U Community

WallyHyperAlt

09/30/2017 12:30 PM ·Spoilers

Open Closed

What is that one move that you hate in your main's moveset?

Mine is Lucas' Up B. It may be powerful and can send you far but it gives up your offstage presence for an easy spike and it's near impossible to connect in lag. Gravitational pull, fludd, and cape also easily take advantage of this move.

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  • Greninja's pummel. One of the slowest and weakest pummels in the entire game. I could also complain about his throws being kinda weak, but I believe there's worse out there, so I'll save my complaints for another time

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  • Dair.

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  • Also, same thing with Ness like Lucus.

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  • Robin: Up throw. Literally does nothing useful except damage and de-staling other moves. No combo potential, can't KO until 300%. Palutena: F-tilt. Need I explain? It's infamous at this point. Has no KO or combo potential, is very laggy, and it still can't connect both hits reliably even though they tried to fix it. Only really good to catch spotdodges, but even then there are better options.

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  • Sonic:spin charge mac:neutral b zelda:dins fire

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  • Mewtwo: To be honest, I like all of Mewtwo's moves, so I guess I'll just say F-tilt since it's the least useful, but by no means bad.

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  • To be honest, Ness's down special (PSI Magnet) I like the fact it heals you with the kind of projectile shield but It really doesn't do anything

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  • Peach's jab. Just useless

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  • @E Down B has to be charged by repeatedly pressing the button, doesn't jumo at the startm and can jump in mid air. Side B can be held to charge, jumpa at the start, can be jumped out of while charging, and can't jump in the air.

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  • Cloud's Climbhazzard (no limit charge) Ness's PK Thunder and if it misses PK Fire (in air is worse, on ground is bad too if misses) Ness takes years to to get back up again Rosalina's Launch Shot So in short all of their recoveries or Up-Bs (and Ness's Side-B)

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  • Rosalina takes forever to get back up if she lands on stage with Launch Shot (Up-B).

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  • Yeah Ness's PK Fire is good but if it doesn't connect or hit the lag time is ANNOYING!

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  • Doc’s N-air

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  • Well, I would say Sonic's spring recovery. The reason is because it's predictable to other players, leading you to do a spike on you. However, I change things up a bit. I use the spring when they are close to the ledge so they can get hit.

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  • Ignore the "you" after the "leading".

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  • I like most of Pikachu's moves. I just think the standard ground attack is useless.

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  • im okay with sonics move set except for 2 things. one , the way they nerfed his up smash really stinks , meaning when it sometimes only does the damage yet doesnt launch the opponent, therefore leaving sonic wide open... 2 why didnt they make sonic homing attack accurately... i mean in his games(the first few 3d games) when he used his homing attack with no target it was called a jump dash, cont.

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  • meaning when homing attack fails to lock on to a target sonic shoud go forwards not down at a diagonal angle!

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  • That endlag on homing attack when it fails really sucks...

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  • Closing discussion now

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