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Nixphoenixmanuel

10/04/2017 6:20 PM ·Spoilers

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Your Mains Weakness(es)

Who is your Main or Mains & what would you say their weakness or weaknesses are ?

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  • Fox- Combo Food and he dies easily. after that not much i just wish his dair had less endlag.

    Yeahs2
    Played
  • Mains: Mario and Doc Docs Weakness: Have trouble in the Air. Mario’s Weakness: Have trouble against Big Characters.

    Yeahs2
    Played
  • Lucario: I'd say his startup lag. All his smash attacks are extremely laggy, and so is his back air. Fox: Range. He may have absurdly fast attacks, but his range is not the best. ZSS: Range as well. I can't really think of much else. All physical attacks have atrocious range.

    Yeahs2
    Played
  • I main Dedede, and I'd say he's vulnerable to projectiles/campers, frame data is meh (most of his moves need to be used smartly coz bad start-up/ending lag), you can knock gordo back with a jab, plus his heavyweight status makes him easy to combo.

    Yeahs3
    Played
  • Sonic - Disadvantage state Mario - Range Lucas - Slow attacks and attacks with high endlag and difficult to hit

    Yeahs1
    Played
  • Hmmm...my two mains are Shulk and Ryu with Ike being a possible secondary or main. Shulk's Smash attacks are terrible. Even his Forward Tilt which can be used to KO is awful. Due to him having limited options on the ground I find myself using his aerials far more often. I have to solely rely on his disjointed hitboxes and hope they keep me safe. His recovery isn't that great I think and...

    Yeahs1
    Played
  • ...yes I do use the Jump Monado Art for that. Speaking of every Monado Art he has can backfire...severely. Moving onto Ryu the only weakness he has that I can think of is if you interrupt his recovery once it becomes linear and easily punishable. Ike realistically lacks a good vertical recovery option. If the opponents knows the matchup he will not get on-stage with Up B. His Side B is...

    Yeahs1
    Played
  • ...fairly versatile but the opponent can predict it since it's his ONLY good recovery option.

    Yeahs1
    Played
  • Sonic: His recovery is pretty predictable, allowing the opponent to hit you quickly. Cloud: His recovery is really bad unless you have your limit break up. Rosalina: She's really floaty, allowing players to jump and hit her. Mega Man: Most of his moves are projectiles, so players like Mario can hit it back. Kirby: He is very light, so players like Donkey Kong can knock him out easily.

    Yeahs1
    Played
  • I wouldn't say Sonic's recovery is that predictable since the Spinshot is always an option for recovering.

    Yeahs1
    Played
  • Closing the stock.

    Yeahs1
    Played
  • Duck Hunt:↓Special takes too long to regenerate, ↑Special easy to punish, basically any character with a reflector has an advantage. You have to be very defensive with this character. Little Mac: Pretty much just bad recovery options and predictable.

    Yeahs1
    Played
  • My main is Robin, and he loses to either extreme projectile camping or extreme rushdown. Anything in the middle, he can beat.

    Yeahs1
    Played

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