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Zoeydinosaurx

10/01/2017 4:36 AM ·Spoilers

how do i set it so the boss battle deactivates once you defeat him? because what happens now is that you enter castle an event triggers where he tell's you to leave if yes play exits castle if no then boss fight happens if you lose game over if you win event triger's again and and were back at the yes or no question about exiting the castle, i want to make it so the first part(exiting the castle

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  • question) dose not repeat ater defeating the boss.

    Yeahs0
    Played
  • Is the event an auto-execute event? or is it a normal action trigger event? (through touching/investigate...etc) For auto event, just make sure u include a blank page content for the event, and place the needed switch/variables in that trigger event and that blank page conditional section. Once condition is met after the battle, it should turn off itself. (con't)

    Yeahs0
    Played
  • And depend on how u set the event commands, switches/variables in-between, as long as u include the needed things, the other event will trigger afterwards after this event is off.

    Yeahs0
    Played
  • PS: The question repeats again cos it didn't trigger the event AFTER the battle is won, and this event isn't totally turn off as well cos it has no other conditional pages to met. So make sure u addin the needed pages for the event to switch to, after it executed all it's commands in the event.

    Yeahs0
    Played
  • thanks for the advice, i was able to fix it, turns out i had the wrong switch set up. ...wow 50 hours.. and im not even elose to being done yet!? wow i did not expect that it would take this long.

    Yeahs0
    Played
  • Sam

    10/01/2017 2:18 PM ·Spoilers

    Yeah, my first game was small and took a little over 50 hours. My new game is bigger and even after 60 hours I'm nowhere near finished.

    Yeahs1
    Played
  • my first game(based off of one of my O.C's backstorys) is actually rather long although i know what i want for it it's just a matter of focusing on main objectives rather then side stuff, it also has multiple endings depending on what you do sutch as one alternative ending being that you hire an assassin to assassinate the final boss of the game, although for that it requires 99999 Gold.

    Yeahs0
    Played
  • Game making will take alot of time for sure, specially if u want the best results from it (good game/story, no bugs/glitch, multiple endings or side quest...etc) But still, I would say the creating time only represent your effort, if the game's not good or full or bugs problem, even the time won't give u credits for it, specially from the Player's side LOL

    Yeahs0
    Played
  • I used alot of time just to finish making my game's prologue story (80+hrs), even though it's mostly just cutscenes there as I need to bring out the storyline, but I'm still pretty happy with the results it turn out!

    Yeahs1
    Played

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