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Xenoblade Chronicles X Community

Parousiafuturefalchion

10/04/2017 3:51 AM ·Spoilers

Open Closed

Yggralith BB

Su, there is a lot of stuff I wish to convey, hopefully you see it here because in-game chat is too slow. Double melee knife is good, but its actually the worst knife for the job. Technically a Sakuraba 91 attack power is the best, but weapon attack only affects around 100k or less damage per hit. Any Sakuraba knife with any of these traits is better (still needs double melee):

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  • Yeah, a level 1 Overdrive HP aug for 10% heals. I just think it can be regulated with Last Stand for giving TP & keeping HP above 0. I know 10% adds up fast, but would you rather risk losing all HP or the DPS using so much extra Smooth Recovery arts instead of Black Bane? .......How much more damage would low HP + Crisis Zone give?

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  • 50% HP Crisis zone is 150% damage (additive), 1% HP is 200% (additive). Not good for damage: using it for AA speed. We might try switching to Lyst and back to eyepatch, auto attacks keep breaking inner heart, but we will see. I won't die from Crisis Zone I think. TP management is easy, you only need it for OD and Aura + count build at start, maybe

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  • Oh..........that would mess it up if it does. Any other art to replace it if so?

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  • changing the armour augments again to extend taunt and fatigue and still working on a rotation.

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  • Also gonna change some skills, maybe extend taunt and healing aura :)

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  • We switched back to ether knife and trialing that now, I'm using healing aura and extend taunt now too

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  • I forgot about Healing Aura...That frees up an armor slot.

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  • Ok so break time and heres some points: Maybe don't need healing aura, because half the time we are all invincible buffed. I sort of have a rotation worked out, especially at the start, but I need a different set of dual swords, they shouldn't be too hard to get. Hitting 20m is the goal, we can get 21-23 if we have one more debuff, Drew said he could maybe help out a bit later.

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  • Doing the AA to keep debuffs up means slightly less soul voices from support overall, but can work on improving that

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  • I was reaching 20 mil, but it wasn't consistent. Toppling for this could even be a challenge for the topple master himself! How much better is having the Sakuraba knife barring heartbreak? Because if you run and use art without letting go, it'll ignore auto attack. Or say we practice being faster than AA, is the improvement great, decent or negligible?

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  • Sakuraba knife makes a very small difference, its honestly probably better to use the ether one since the auto attack is so fast, and its not worth trying to cancel it. (btw orphe knife can have weapon attack, maybe crits idk). If you practise being faster than auto attack, like hellfire, the difference once we can get it down is actually pretty nice, it makes us do maybe 1.5 times...

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  • the number of Black Banes. 20m might be easier with a last debuff I think. I am thinking of trying to farm for a sakuraba dual swords with Melee: Shock, Phys, Blaze, and then can lose Quick Cannon and add SCR, maybe other augs, but I can't think of any that we need (extend stun please?). That might take a while so I might go for a 2 trait debuff swords later. I think its best to let auto attacks..

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  • do the most of the debuffing, except for Taunt (can be extended, currently is 36 seconds so using it 16ish times per run),= and topple/stun. Debuffs get on fast enough, problem is Black Bane building count. You have the ward? I'm just gonna pump you full of TP at the start so you activate OD to get to max faster, you also chain off me so maybe starting at 50.

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  • Also Drew is making the debuff res down skell right now, so thats all 3 extra debuffs :)

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  • Orphe knives can have crit chance, I have one......no melee boost though. -_-

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  • Thats a shame, but it doesn't matter much (crit voice makes it basically 105% crit chance). I also did a bit more changes to the support build and found some stuff. Taunt has an extend skill, and I was using too much OD:TP, so now I extended fatigue to 60(?) seconds. The only problem is Blaze, there are 2 options for us (quick cannon blaze is 15 seconds): 1) Have to use it a lot more often

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  • 2) get extend blaze augments. Option 2 is better, Drew tells me that its a weapon augment, however all the weapon slots are taken by other debuffs :( I will have to farm for a sakuraba 2/3 or 3/3 dual swords with all melee debuff traits, this will allow for 60 second Blaze, and make it better to keep melee AA for keeping the debuffs on. Drew is waiting on another Miranium to come in, after that

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  • we might be able to run again, but not sure about what time it is and some people might be tired etc.

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  • Lol, I'll put it here so I remember: 3/3 knife with all melee, SCR on launchers, 3 scr augs + reginal headset/cat ears, maximum melee + full ARC augs and full scr too. just gotta figure out how to avoid the auto attack thing

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