Super Smash Bros. for 3DS/Wii U Community
Phoenixphoenix644
10/08/2017 12:01 PM ·Spoilers
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10/08/2017 12:07 PM ·Spoilers
Corrin's Counter Cloud's Limit Charge R.O.B's up special Pikachu's up special Ryu's Shoryuken Sheik's Bouncing Fish Dark Pit's side special Marth/Lucina's Shield Breaker Jigglypuff's Pound Kirby's neutral special
Yeahs2Played -
10/08/2017 12:08 PM ·Spoilers
9. Gravitational Pull, the main move that makes zoners want to cry. Completely shuts down projectile heavy characters like the Links, Duck Hunt, & Villager, also does'nt require Luma
Yeahs1Played -
10/08/2017 12:11 PM ·Spoilers
Witch time Corrin counter Limit charge Spindash Needles Bouncing fish Gravitational pull FLUDD Monado True Shoryuken (Not in any order)
Yeahs1Played -
10/08/2017 12:12 PM ·Spoilers
8. Shieldbreaker, barely needs to be charged to break shields, does good damage, can kill very early, gives INSANE amounts of pressure up close forcing opponents to second guess themselves & make stupid mistakes
Yeahs2Played -
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10/08/2017 12:14 PM ·Spoilers
7. Feint Jump/Bouncing Fish, both are essentially the same move. Good recovery option, combo move, kills, can be used to apply safe pressure, & can't really be punished by most of the cast
Yeahs2Played -
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10/08/2017 12:17 PM ·Spoilers
5. Deep Breathing, boosts kill power, boosts speed, heals, & K.O ability scales amazingly with Deep Breathing + Rage
Yeahs1Played -
10/08/2017 12:19 PM ·Spoilers
(No particular order) Clouds limit (obviously) Marios fireballs (works perfetly as a movement option by B-reversing or wavebouncing them along side putting good pressure on the opponent) Luigis cyclone (one of best gimр-moves and also works as a recovery) Diddys banana peel (one of the best moves in the game) Corrins insta-pin (hard for the opponent to do anything about it, good knockback)
Yeahs1Played -
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10/08/2017 12:20 PM ·Spoilers
4. KO Punch, a high risk high reward move that has confirms & ignores shields & counters, also can be used to recover in VERY specific situations
Yeahs0Played -
10/08/2017 12:23 PM ·Spoilers
3. Pound, breaks shields, has a long lingering & huge hitbox, can be used to recover, puts opponent in a bad situation for follow ups
Yeahs1Played -
10/08/2017 12:23 PM ·Spoilers
You can't call yourself a Mac main until you've won a match using his aerials and aerial KO punch.
Yeahs1Played -
10/08/2017 12:26 PM ·Spoilers
2. Flame Choke, annihilates characters with slow rolls like Game&Watch & Bowser
Yeahs0Played -
10/08/2017 12:28 PM ·Spoilers
Okay hold up, I know this is your opinion but. how can you say thwt 'pound' is better than 'witch time' do you honestly think that, let's say cloud, would be a better character with 'pound' than if he would've had witch time (probably the best move in the entire game.)
Yeahs0Played -
10/08/2017 12:28 PM ·Spoilers
The problem with flame choke is that it's short range, slow, and if you miss it near the ledge you go into a free fall.
Yeahs0Played -
10/08/2017 12:30 PM ·Spoilers
1. Limit Charge, makes Cloud heavier [it actually doesn't make him heavier but in boosts his fast fall speed allowing him to survive vertical kills longer] boosts his speed, & basically gives him 3 final smashes, an amazing recovery & a great projectile
Yeahs1Played -
10/08/2017 12:33 PM ·Spoilers
@Oakleaf none of these are in a specific order from best to worst
Yeahs1Played -
10/08/2017 12:35 PM ·Spoilers
@Wally u know that if u miss & fall off the ledge u can hold back to grab it right ? u can use it to trump people on the ledge
Yeahs0Played -
10/08/2017 1:06 PM ·Spoilers
You still need to be good at reading and tech chasing for flame choke to be effective.
Yeahs1Played
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