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Super Smash Bros. for 3DS/Wii U Community

Phoenixphoenix644

10/08/2017 12:01 PM ·Spoilers

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Top Ten Best Specials

[Not in Any Specific Order]

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  • Corrin's Counter Cloud's Limit Charge R.O.B's up special Pikachu's up special Ryu's Shoryuken Sheik's Bouncing Fish Dark Pit's side special Marth/Lucina's Shield Breaker Jigglypuff's Pound Kirby's neutral special

    Yeahs2
    Played
  • 9. Gravitational Pull, the main move that makes zoners want to cry. Completely shuts down projectile heavy characters like the Links, Duck Hunt, & Villager, also does'nt require Luma

    Yeahs1
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  • Witch time Corrin counter Limit charge Spindash Needles Bouncing fish Gravitational pull FLUDD Monado True Shoryuken (Not in any order)

    Yeahs1
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  • 8. Shieldbreaker, barely needs to be charged to break shields, does good damage, can kill very early, gives INSANE amounts of pressure up close forcing opponents to second guess themselves & make stupid mistakes

    Yeahs2
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  • Replace FLUDD with Corrin's side B actually.

    Yeahs1
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  • 7. Feint Jump/Bouncing Fish, both are essentially the same move. Good recovery option, combo move, kills, can be used to apply safe pressure, & can't really be punished by most of the cast

    Yeahs2
    Played
  • 6. Witch Time, Do u feel ... outplayed ?

    Yeahs2
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  • 5. Deep Breathing, boosts kill power, boosts speed, heals, & K.O ability scales amazingly with Deep Breathing + Rage

    Yeahs1
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  • (No particular order) Clouds limit (obviously) Marios fireballs (works perfetly as a movement option by B-reversing or wavebouncing them along side putting good pressure on the opponent) Luigis cyclone (one of best gimр-moves and also works as a recovery) Diddys banana peel (one of the best moves in the game) Corrins insta-pin (hard for the opponent to do anything about it, good knockback)

    Yeahs1
    Played
  • Oh and how could I forgot about witch time LOL

    Yeahs1
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  • 4. KO Punch, a high risk high reward move that has confirms & ignores shields & counters, also can be used to recover in VERY specific situations

    Yeahs0
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  • 3. Pound, breaks shields, has a long lingering & huge hitbox, can be used to recover, puts opponent in a bad situation for follow ups

    Yeahs1
    Played
  • You can't call yourself a Mac main until you've won a match using his aerials and aerial KO punch.

    Yeahs1
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  • 2. Flame Choke, annihilates characters with slow rolls like Game&Watch & Bowser

    Yeahs0
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  • Okay hold up, I know this is your opinion but. how can you say thwt 'pound' is better than 'witch time' do you honestly think that, let's say cloud, would be a better character with 'pound' than if he would've had witch time (probably the best move in the entire game.)

    Yeahs0
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  • The problem with flame choke is that it's short range, slow, and if you miss it near the ledge you go into a free fall.

    Yeahs0
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  • 1. Limit Charge, makes Cloud heavier [it actually doesn't make him heavier but in boosts his fast fall speed allowing him to survive vertical kills longer] boosts his speed, & basically gives him 3 final smashes, an amazing recovery & a great projectile

    Yeahs1
    Played
  • @Oakleaf none of these are in a specific order from best to worst

    Yeahs1
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  • @Wally u know that if u miss & fall off the ledge u can hold back to grab it right ? u can use it to trump people on the ledge

    Yeahs0
    Played
  • You still need to be good at reading and tech chasing for flame choke to be effective.

    Yeahs1
    Played

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