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Super Smash Bros. for 3DS/Wii U

StormCloudStormcloud247

10/11/2017 8:52 PM ·Spoilers

My dark samus moveset! After recently doing a discussion on my most wanted characters for the next smash, i thought i'd be a great idea to do movesets for most of those characters! & Who better to start with then my most wanted character! WARNING!: Spoilers are going to be in abundance in this, so if you don't want the prime trilogy spoiled, TURN BACK NOW!!!

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  • B-throw: This move would have DS throw the opponent behind her, & then blast them with a series little shots (kind of like the shrapnel beam but with fewer, somewhat larger, & harder hiting blasts), kind of like mewtwo's f-throw. U-throw: basically the same as the B-throw, just upwards instead!

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  • D-throw: This move would have DS use the hyper grapple to infuse the opponent with phazon (just like in prime 3), do very heavy damage (16%), with extremely high knockback, enough to KO at pretty low %s (for a throw anyway)! However, just like the volt/hyper grapple in prime 3, this attack would do recoil damage (8%)-

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  • -Also, while the move would launch opponents upwards, it would do so by meteoring opponents, which means that opponents could potentially tech the move! But, this move would have low enough end-lag that DS could tech chase!

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  • Neutral-B: the ice spreader! While this move would not be as damaging (nether in actual damage, nor knockback) as power suit samus' charge shot, but this move would have homing properties, &-as the name indicates-freeze opponents. Although low to high charges would only freeze opponents starting at certain %s, full-charges would always freeze opponents.

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  • Also, as with alot of DS' attacks: this ice would also be charged with phazon, which means that the opponent will continue to take damage until they break out!

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  • The aerial version of this move would behave differently: when charging in the air, DS' would auto-float. Shots in the air would be fired diagonally-downwards, with no homing properties (though it would do more damage to compensate).

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  • However, if DS fires a full-charged aerial ice spreader at the ground, it will leave a large sheet of ice! This ice would not only make it very difficult for opponents to position themselves, but any attempts to dash while on the ice is guaranteed to make the opponent trip!

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  • Side-B: the boost ball! This would have similar traits to other rolling moves: a fully charged boost ball would hit (almost) as hard as rollout, could be cancellable by jumping like the spin-dash (although it wouldn't have a hitbox when doing so), & like withdrawal it would be super-armored, with hits sending DS in the opposite direction.

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  • Though unlike some of those moves, once DS picks a direction she cannot change course!

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  • Up-B: that attack where she flings herself like a comet from prime 2. This move in the air, would function just like the various space animal's U-Bs. However it would have more start-up lag, but DS would fly at a higher speed, go a bit farther, & hit so much harder! In addition: the move would also be light-armored during start-up, & heavy-armored during the actual attack!

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  • The grounded version would function differently: this version has DS fly straight-up into the air & then come crashing down, creating a powerful shockwave that travels quite a distance.

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  • Down-B: Dark echo mode! This is probably the most unique function of dark samus! Activating this mode would deal alot of recoil damage to DS (20%), but would summon two dark echoes to not only assist DS in combat, but even give DS completely new attacks for some!

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  • However the dark echoes themselves are quite vulnerable, each one only has 15 points of health, & quite a few of DS' attacks not only leave them wide-open, but some attacks even involve outright sacrificing them! Now unlike, say: the lumas or nana, the dark echoes are within DS' body during this mode (indicated by two blue spheres moving around her body), so they aren't quite as vulnerable.

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  • Now DS can cancel dark echo mode at anytime, & doing so will restore ether half, or all the recoil damage (depending on how many remain). However like in prime 3, the dark echoes (DS herself) are vulnerable during the re-absorb process, so you can't just spam this mode! & One last thing: if both dark echoes are destroyed, DS will suffer a cool-down period 30 seconds before she can activate again!

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  • Seriously, dark echo mode changes so many of her attacks (basically the entire moveset), that after i'm done with the main moveset, i'm going to come back, & describe how each, & every attack is changed! One more thing about the dark echoes for now that i'll say: is that just like in prime 3 the dark echoes look just like DS, with the exception of their visors: which are completely dark in color!

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  • Now for her taunts (i'm not doing ledge or get-up attacks, i don't care about those!)! Her up-taunt would be that pose her assist trophy strikes before despwaning! Her side-taunt would have DS glow with a fiery phazon aura (similar to lucario's U-taunt, & mewtwo's S-taunt, but this is also a prime 3 reference)! Down-taunt would be her signature maniacal laughter!

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  • & Last but not least, her final smash: being of pure phazon! This move would be a reference to the final DS fight from prime 2: the second phase to be specific, where DS floated up into the air & generated a nearly indescribable shield!

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  • This would function just like pit's final smash: with DS firing a variety of very powerful phazon projectiles, some of which pull opponents closer to that deadly phazon shield around her body! This attack would end with a near screen wiping explosion! It would also cause DS to disperse into those phazon particles, but she would then reform, like she always does!

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  • Okay, that's finally it for the non-dark echo version of the moveset! So what do you all think of it so far? Do you think this is enough to justify her inclusion in the next smash? is it unique enough? Let me know!

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  • It's going to take me a while to think of how every move is going to be changed by dark echo mode. So check back here regularly! For now, i wanna focus on developing movesets for some of my other most wanted characters! The next one i'm focuing on is, you could say is quite, the heartless figure...in fact you could say he has no heart...

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