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Super Smash Bros. for 3DS/Wii U Community

Phoenixphoenix644

1 day ago ·Spoilers

Open Closed

New Metaknight Moveset

Infinite Jumps, & each jump he performs has a small hitbox. If you keep jumping they'll decrease in height to the point where you're barely even going anywhere Jab - If you whiff the First hit of Jab, a Small projectile will shoot at 0% [Also, give him an actual jab] * Remove Down B [★] Freefall

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  • Phoenix

    1 day ago ·Spoilers

    UpTilt - A slow on start frame trap / kill move that acts as an anti air Jab - Long Ranched multi hit attack thats safe if spaced correctly Fair - Quick frame 5 hard hitting launcher Dash attack - Sliding attack that does more damage at the start of the move Dair - Dive attack that ends once you hit the ground & in the air it takes a bit longer to end but you can still recover *Give Nair more rang

    Yeahs0
    Played
  • Phoenix

    1 day ago ·Spoilers

    Final Smash - Mach Tornado Side B - Meta Quick - Improves Meta's speed for a bit & needs to recharge for multiple uses

    Yeahs0
    Played
  • Brawler

    1 day ago ·Spoilers

    I think Meta Knight needs a drop in tone. All of his moves are so uncontrollable, they all act as recovery moves. They should’ve at least give him a moveset that is neither complicated nor uncontrollable. Come on, Nintendo, what are you doing? And people make a fuss about Bayonetta being confusing. Meta Knight is cool and all, but he needs a grip and he needs to chill.

    Yeahs1
    Played
  • Phoenix

    1 day ago ·Spoilers

    Yeah, he's a little too quick. & too much of anything good equals bad IMO. The only move the got right was his Fsmash, end quick, good damage & knockback & HE STOPS RIGHT WHERE HE IS. where most of his moves him somewhere making it hard to properly angle anything. He's too quick for his own good & he doesn't even feel like Metaknight, he feels like Kirby with a Sword

    Yeahs1
    Played
  • Phoenix

    1 day ago ·Spoilers

    Thats why I wish they made his moveset like how it is in Kirby SSU where he feels veey fluent as apposed to Smash4 where he feels [like you put it] very uncontrollable where as in SSU hes also quick but the Swift type of quick which fits the character better

    Yeahs1
    Played
  • Dark

    1 day ago ·Spoilers

    I don't see how this moveset is gonna make him more fluent. This new moveset has long ranged attacks, short ranged attacks, move that do a lot of damage and knockback, moves that do no damage and no knockback, a projectile that he can only take advantage of for like two percent of the match.

    Yeahs0
    Played

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