• クマザキ

    09/07/2016 4:52 PM ·Spoilers

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    Thank you, it's nice to be back again. I think today will be the last of our Q&A sessions. And we'll be discussing some topics for the die-hard fans this time!

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  • イシダ

    09/07/2016 4:53 PM ·Spoilers

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    OK, here's question number one: Some copy abilities from the previous game aren't present in the new one. How did you decide which abilities would make it into the game?

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  • クマザキ

    09/07/2016 4:55 PM ·Spoilers

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    In the past 5 or 6 years, we've gained over 10 new abilities so we're always struggling to balance out the old and new ones. We were also restricted by development time and hardware limitations. But even from the perspective of game balance, once you go over 25 copy abilities, you start to see an effect on the frequency of each ability per stage and on the balancing for the new Robobot elements. Even with the limited number of abilities that made the cut, the command inputs make up for it with a wide variety of actions so it isn't such a problem.

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  • イシダ

    09/07/2016 4:57 PM ·Spoilers

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    You'd think having more copy abilities would be more fun, but it actually seems like a lot of hard work. Now then, I wonder if you could tell us about these track names that people have been wondering so much about!

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  • クマザキ

    09/07/2016 5:05 PM ·Spoilers

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    Alright, let me address them in order of their numbers in the Jukebox. [Literal translations of the Japanese titles follow:] 006 Venturing into the Mechanized World 021 Bountiful Star 029 VS. The Wicked Company 033 Dried-up Sea Most of the questions are concerned with the first half. 029 is a personal favorite of mine! Next, here are the tracks that really heat things up as you approach the climax of the story. [Again, these are literal translations of the Japanese titles.] 083 L86 086 Crazy Rolling in Money 091 VS. Star Dream 092 Fatal Error 093 Intermezzo Without a Leader 094 First Cry of a Newborn Star 095 Vagrant Counting Song of Retrospection I put a lot of effort into these particular final boss themes. Here's a small piece of trivia for you: for track 094, I wanted a voice that sounded like a baby's cry, but somewhat different and inhuman. What you're actually hearing are the meows of my pet cat. The sound of the weathervane during battle in track 095 comes from chickens that a member of the sound team keeps at home.

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  • イシダ

    09/07/2016 5:07 PM ·Spoilers

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    That came from chickens?! That's quite a source of inspiration. Alright, the next question is related to previous titles: Kabula and Landia both feature in Planet Robobot, but Heavy Lobster doesn't show up, even though it's a machine. Why is that?

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  • クマザキ

    09/07/2016 5:08 PM ·Spoilers

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    We got a lot of questions about Heavy Lobster. It's nice to add some flavor from Kirby Super Star (Kirby's Fun Pak in Europe) but we always have to think about which enemies from the previous games we want to include while considering the game balance. In this case, we settled on using Kabula because it fits the shooting sequences well and because it's a mechanical boss. As for Landia, a 4-player co-op medieval-style RPG minigame wouldn't be the same without a dragon now, would it?

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  • イシダ

    09/07/2016 5:10 PM ·Spoilers

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    While we're on the topic of character appearance, King Dedede hardly featured at all this time. The Dedede Clones did make an appearance, though. Why did you decide upon using clones and not a modified version of the character like Mecha Knight?

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  • クマザキ

    09/07/2016 5:11 PM ·Spoilers

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    We wanted a lot of characters to feature, and I think that main characters like King Dedede and Meta Knight are finally starting to gain some recognition. We felt that for players who've played several games in the series, reusing King Dedede in the same way was becoming a little bland, so we worked in the clone angle to work alongside new characters like Susie and Taranza and fit in with the direction the series is going.

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  • イシダ

    09/07/2016 5:14 PM ·Spoilers

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    Now for a question about the main character Meta Knight - specifically, about the color of his eyes. In the moment that Mecha Knight+'s mask cracks, the player gets a glimpse of Meta Knight's eyes, which appear to be yellow. Were they always this way? I was sure they were white before...

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  • クマザキ

    09/07/2016 5:16 PM ·Spoilers

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    That's quite a thing to spot. In Kirby's Adventure on the Famicom (NES), Meta Knight's eyes are indeed white. At that time, there was a limit to the number of colors you could use, so I think that white was chosen because it stood out more. They were also white in Kirby Super Star (EU: Kirby's Fun Pak), but when we created the 3D model for this game, giving him white eyes somehow didn't feel right. And besides, his eyes have always shone with a yellow glow from behind his mask. We were worried about how old-school fans might react to this, but for the purposes of the design, we settled on yellow eyes.

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  • イシダ

    09/07/2016 5:18 PM ·Spoilers

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    I'd like to group the next three questions together. No. 1: Did you increase the overall difficulty level for this game? No. 2: There seem to be a lot more cinematic effects this time. Was this deliberate? No. 3: The opening movie sequence was a lot shorter this time round. Why is that?

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  • クマザキ

    09/07/2016 5:20 PM ·Spoilers

    Multilanguage

    All right, I'll explain. Regarding the difficulty, I think that you should still be able to complete the main game with relative ease (easy enough for a developer's 4-year-old daughter to defeat the bosses in levels 1-3). But for the modes that are unlocked after completing Story Mode, we cranked the difficulty right up and challenged players to try and give it their best shot. Next, we used movie-like camera angles to reinforce the sci-fi theme. And during boss fights, we utilized pauses and moments of foreboding to give players with less experience in the action genre more time to orient themselves. And as for the opening movie, the reason why it's so short is because last time we depicted key items and daily life in great detail. We decided to forego that this time because players are already familiar with those kinds of stage-setting scenes from the rest of the series. We instead chose to leap straight into the moment of the disaster.

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  • イシダ

    09/07/2016 5:22 PM ·Spoilers

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    And now for the final question, which concerns Kirby's partners, the Robobots. A Robobot weeps tears at the end - can we take this to mean that it has become sentient? And will Kirby ever meet one again?

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  • クマザキ

    09/07/2016 5:23 PM ·Spoilers

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    What you saw was coolant leaking from the Robobot's eyes. This scene, depicting a tender-hearted Robobot, stands in direct contrast to Star Dream, who wanted to erase the hearts of the people trying to control it. Each Robobot that Kirby controlled was different from the last, but whenever Kirby was registered as a pilot in one, the memory data would be linked and carried over, and that continued till the very end. As for whether they'll meet again, I'll leave that up to how passionate the fans are for such a reunion.

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  • イシダ

    09/07/2016 5:25 PM ·Spoilers

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    What exactly happened to the Robobot after that? I'm curious to know myself. But now, after three rounds of questions, our Kirby: Planet Robobot Ask-a-thon draws to a close. Many thanks to everyone who stuck with us this far!

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  • クマザキ

    09/07/2016 5:26 PM ·Spoilers

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    A big thank you from me as well, and I do hope we'll meet again some time!

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  • PokéLink64

    09/07/2016 5:28 PM ·Spoilers

    Really? That's why Heavy Lobster isn't in Planet Robobot?... Oh well. At least Galacta Nova returned.

    This comment contains spoilers.

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  • ★P~M★Снαςё

    09/07/2016 5:29 PM ·Spoilers

    Second comment!

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  • Αυχαριο

    09/07/2016 5:30 PM ·Spoilers

    GREAT GAME!

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  • Mustard

    09/07/2016 5:30 PM ·Spoilers

    that was great except for one disappointment. also... first

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  • Mustard

    09/07/2016 5:34 PM ·Spoilers

    has anyone discovered that kirby's face changes on every ask-a-thon?

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  • £andrew

    09/07/2016 5:39 PM ·Spoilers

    hi everyone

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  • BandanaDee

    09/07/2016 5:41 PM ·Spoilers

    It still doesn't make sense why Heavy Lobster isn't in the game. He is a robot after all.

    This comment contains spoilers.

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  • Nathan

    09/07/2016 5:45 PM ·Spoilers

    why just why . this game is no were neer as good as triple deluxe you made the game so plain even with the tech theme , before I got this game I was so happy but now I just dissapointed .

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  • boo

    09/07/2016 5:46 PM ·Spoilers

    The Robobot crying reminds me of the Ending of Big Hero 6

    This comment contains spoilers.

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  • drew

    09/07/2016 5:48 PM ·Spoilers

    will there be a nuther kirby game some time soon???

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  • drew

    09/07/2016 5:50 PM ·Spoilers

    i think that is a hint he will be back and stronger then before

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  • Quincy

    09/07/2016 5:58 PM ·Spoilers

    I want the robobot to return!

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  • Matt

    09/07/2016 6:12 PM ·Spoilers

    I will read this later when I am get closer to the end of the game.

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  • Chris L.

    09/07/2016 6:24 PM ·Spoilers

    Nice answers to those questions. Very interesting to know.

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  • damon

    09/07/2016 6:26 PM ·Spoilers

    im on the last world a.k.a. the middle of that big robot

    This comment contains spoilers.

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  • DX_Horizon

    09/07/2016 6:34 PM ·Spoilers

    TFW your question wasn't answered

    This comment contains spoilers.

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  • SGSarah★☆

    09/07/2016 6:35 PM ·Spoilers

    why isn't Taranza is in this game, is he dead, And why isnt Elliane and Claycia

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  • Smashy

    09/07/2016 7:09 PM ·Spoilers

    dang it! my question wasn't answered.

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  • David

    09/07/2016 7:36 PM ·Spoilers

    And we still don't completely know if Star Dream is or becomes Nova. Oh well.

    This comment contains spoilers.

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  • Nakoa

    09/07/2016 7:41 PM ·Spoilers

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  • Zachary

    09/07/2016 7:50 PM ·Spoilers

    you should make an update where you could put stickers in more places and have a poison robobot armor

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  • mr.peanut

    09/07/2016 8:25 PM ·Spoilers

    WHEN KSP OUT I HAVE YOUR MOOONEEEY

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  • KJ

    09/07/2016 8:27 PM ·Spoilers

    i wonder like in kirby return to dreamland, will the super abilitys come back in another kirby game? cause that would be awesome!!

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  • Ron Bug

    09/07/2016 8:51 PM ·Spoilers

    In Planet Robobot, How did whispy woods became a hostile robot?

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  • Rose

    09/07/2016 9:46 PM ·Spoilers

    Is it possible to make a real robot off of kirby

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  • Jason

    09/07/2016 10:11 PM ·Spoilers

    is there gonna be another game after this game?

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  • Howler

    09/07/2016 10:43 PM ·Spoilers

    Awesome, I am glad with the devolopment choices you made HAL. You are really great at making a Kirby game better than the last! I hope the next game has a different engine to make new ideas though! Again, thank you HAL for making this great game!

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  • Monkey Man

    09/07/2016 11:08 PM ·Spoilers

    That is a great picture.

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  • Verifiaman

    09/07/2016 11:24 PM ·Spoilers

    why are the waddle dees working for haltmann?

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  • Jaydan

    09/08/2016 12:10 AM ·Spoilers

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  • randomboat

    09/08/2016 12:17 AM ·Spoilers

    How did susie escape the access ark while you fought star dream?

    This comment contains spoilers.

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  • Spoogle

    09/08/2016 12:44 AM ·Spoilers

    Bully miiverse admins make me feel unsafe and uncomfortable on this service when they delete posts and limit viewability of profiles, that didn't violate any actual rules.

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