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Splatoon

Scout Chaopokechao7

08/11/2016 11:30 AM ·Spoilers

The Splat Scout (Revisited): N Zap '85 Type: Shooter Sub: Splat Bomb Special: Echolocater Possible Playstyles: All-rounder, Offense (Very Aggressive), Anti-Sniper Comment: This was the first weapon I looked at. Man was it vague. One year later, now it's time to thoroughly review this weapon, after 1000000 points of turf inked. See more in the comments... Please wait, you may want to see this...

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  • Strengths: +: Range almost rivals the Splattershot +: Good Fire Rate +: Fast Strafing Speed +: User-Friendly, if you want to jump into Ranked Matches +: A bit more accurate than other rapid-fire sets, not as much as the Splash o' Matic +: Splat Bombs can be utilized in many ways, increasing the set's versatility +: Echolocater can track opponents for a reasonable time

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  • +: For the first time on this set of posts, I can say this now. With an Echolocater special, you can take advantage of the Double Bombing technique with decent effect. I'll go over it later.

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  • Weaknesses: -: You will use a lot of ink with this set, especially when using Double Bombing. -: Not too much spread -: Can easily be outranged if the user is careless. -: Echolocaters, aside from Double Bombing purposes, are only so useful. It is especially true with opponents with the Cold-Blooded Ability equipped. They can still prevent an ambush, though you still have to fill the guage.

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  • Strategy: -The N Zap '85 is an aggressive and mobile set for both the casual and the competitive. -Like every other shooter, you can take advantage of Splatoon's physics to get an upper edge on hiding opponents, as long as they are not on an obstacle's back wall.

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  • Even though a number of opponents can outrange you, here are your typical advantages based on natural stats -You still have relative reach at a fast rate of fire, your opponent can't get too close, especially if their weapon is slow. Just don't go full charge in one direction -You're most likely have a faster strafing speed than your opponent, if you can aviod their shots, you win, still not easy

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  • -Splat Bombs can be rolled on the ground or thrown in bizarre directions without the worry of sticking or exploding on contact, unless it's the Rainmaker Sheild or a bottomless pit. Save your ink though since you won't have very much ink after use. I typically use it when I have a full ink tank in case of an ambush while throwing. You can aim and hold off your toss if you hold the R button.

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  • -Echolocaters can be helpful when traversing enemy turf or for when the enemy is in your base. You have to fill up the Special Guage each time though. Make your peek count if in your base.

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  • -Having an Echolocater Special, this set can take advantage of Double Bombing to its full potential How to use Double Bombing: -Fill the Special Guage, you need an Echolocater to do this. There is an exception, but most sets that can take advantage of Double Bombing use the Echolocater -When ready, you can throw a Bomb -Immediately activate the Special a few frames after throwing -Throw Again

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  • Benefits of Double Bombing: -You can throw two Splat Bombs quickly without the need to stack Ink Saver (Sub) abilities. -You can trap and catch opponents offguard, they are at this point normally accustomed to seeing one Splat Bomb at a time from weapons sets that don't have the Bomb Rush special. -You can ink more turf and drive opponents away from a spot or a zone.

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  • Risks of Double Bombing: -You use a lot of ink when utilizing this technique, leaving you open in enemy turf or to chargers from afar. -You can mess it up with improper timing, especially with the desire to rapid fire. -You can throw two Splat Bombs without this technique if you stack Ink Saver (Sub). However, the same risks would apply, more so if you want four Splat Bombs to be thrown.

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  • Abilities: -Run Speed Up: A number of users, including myself, tend to stack this ability with the set. It is highly effective, especially against other N Zap users since you can rival or match their speed. It's the Damage Up of N Zaps. -Ink Resistance: If you jump into enemy turf a lot, it will help in hazardous situations.

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  • -Ink Saver (Main): It'll help minimize the amount of times you run out of ink after throwing a Splat Bomb. Less ink will be taken with your main shot. -Ink Saver (Sub): If you want to take advantage of Double Bombing, I highly recommend this ability starting out, that way you won't be as severely punished if you fail. Trust me, I failed several times and got splatted.

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  • -Ink Recovery: It helps to recover your shots quickly, especially if you're infiltrating. -Damage Up Necessity: You won't need it very often since this set is among the most mobile of shooters. Plus, if you're quick and skilled, you can splat even opponents with Defense Up. At most, I believe you need a few subs. -Defense Up Necessity: Defense Up will help against its Splattershot rivals. 1 main.

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  • Misc. Abilities (Others you could use): -Tenacity: If you find yourself in Lockdown, this will help fill the Special faster. -Last-Ditch Effort: Extra ink efficiency. -Opening Gambit: Increased Mobility at the start of a match. -Special Charge Up: You can Double Bomb more ofen or prevent ambushes. -Special Saver: It's painful the later it is in a match to lose your special guage.

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  • Whew! After all that, in general, the N Zap '85 is a fantastic set for offense-oriented players who want quick and agressive playstyles. With a reliable sub and a special that's helpful in more ways than one, this a basic set that can be used by almost anyone. The reliabilty could be on-par with the Splattershot Jr. ...maybe. But either way you look at this basic looking set, have a nice day.

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  • Awwww...Man!!!! That was the longest set of posts I ever done on a single topic. I think I need a break from writing for a while.

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