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NiallBartsimp70

02/15/2017 5:15 PM ·Spoilers

Now it's Shulk Time!

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  • I actually used to be the exact same way. The pressure of a real fight can make it hard to remember, but with enough practice, it quickly became the only version I used! I definitely recommend trying to remember. Practice it often so that it's just muscle memory.

    Yeahs1
    Played
  • I think it does more knockback & less damage? so it would be best to use it at high percents

    Yeahs1
    Played
  • That might've been it, although his advanced vision can KO as early as 30%, so if it's a hard hitting move like a Smash attack, it's best to have that muscle memory. It's nabbed me so many early KOs.

    Yeahs1
    Played
  • No matter what version you use Shulks counter is pretty strong

    Yeahs1
    Played
  • Actually, I saw a video covering the strongest counters in the game (to prove Corrin's was the strongest), and Shulk's standard vision proved to be the second WORST counter of all the swordsman. I forget who was last. His advanced vision was the strongest right next to Corrin's. They KO at equal percents, but Corrin's can KO anywhere onstage, Shulk's advanced vision only KOs closer to the edge.

    Yeahs1
    Played
  • If Shulks framedata wasnt so awful he would actually be a really great character

    Yeahs1
    Played
  • PREEEACH! I really wish they would do something about the ridiculously long start ups on his moves. I find that I keep getting beat by other peoples moves even though I'm using his fastest out of shield options (D-tilt, Jab, etc...) His landing lag is also ugly, but I guess MALLC kind of makes up for that, which is why it's an essential tech for Shulk mains to learn. XP

    Yeahs1
    Played
  • His upsmash & up air are awful they have great height but like no width at all...

    Yeahs1
    Played
  • I've had people fall out of my U-smash a lot of times when it would've KO'd. It's a strong move, but that doesn't matter much when the final hitbox misses them. XP I say, I'm actually happy with his U-air hitbox. They buffed it a while ago and gave it some decent horizontal range. It packs a real punch to the top of the stage! I'd say it's one of Shulk's best KO moves

    Yeahs1
    Played
  • Its so satisfying to kill with backslash

    Yeahs1
    Played
  • Agreed. It's especially so when you read an air dodge off of U-throw to land it. XP

    Yeahs1
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  • Tries to switch to jump art to recover but accidentally backslashes ._.

    Yeahs1
    Played
  • No. Don't even get me started on a backslash misinput. DONT. EVEN. THEY. ARE. SO. ANNOYING,

    Yeahs1
    Played
  • Especially when the other person taunts

    Yeahs1
    Played
  • I've lost so many matches because of that, also because of C-stick n-airs offstage that were supposed to be D-airs or f-airs

    Yeahs1
    Played
  • Do u use a gamecube controller?

    Yeahs1
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  • Sort of, I use something called a Hori Battlepad. It's got the same layout as the GCC, but it has an extra bumper like the GP, and mine has a special turbo mode which helps with mashing! XD

    Yeahs1
    Played
  • ohh nice lol I use pro controller XP

    Yeahs0
    Played
  • I used to use that too, but the joystick on the battle pad was more reliable for dash dancing and whatnot. The octogonal shape also helped with special inputs for Ryu, aiming Megaman's metal blade, and even aiming recovories. Not to mention that turbo mode is SUPER handy for if your shield gets broken! The only trouble really is getting used to the new C-stick position.

    Yeahs1
    Played

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