Replay Viewing Community
NiallBartsimp70
02/15/2017 5:15 PM ·Spoilers
Now it's Shulk Time!
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02/18/2017 8:39 PM ·Spoilers
I actually used to be the exact same way. The pressure of a real fight can make it hard to remember, but with enough practice, it quickly became the only version I used! I definitely recommend trying to remember. Practice it often so that it's just muscle memory.
Yeahs1Played -
02/18/2017 9:15 PM ·Spoilers
I think it does more knockback & less damage? so it would be best to use it at high percents
Yeahs1Played -
02/18/2017 11:11 PM ·Spoilers
That might've been it, although his advanced vision can KO as early as 30%, so if it's a hard hitting move like a Smash attack, it's best to have that muscle memory. It's nabbed me so many early KOs.
Yeahs1Played -
02/19/2017 10:03 AM ·Spoilers
No matter what version you use Shulks counter is pretty strong
Yeahs1Played -
02/19/2017 11:47 AM ·Spoilers
Actually, I saw a video covering the strongest counters in the game (to prove Corrin's was the strongest), and Shulk's standard vision proved to be the second WORST counter of all the swordsman. I forget who was last. His advanced vision was the strongest right next to Corrin's. They KO at equal percents, but Corrin's can KO anywhere onstage, Shulk's advanced vision only KOs closer to the edge.
Yeahs1Played -
02/19/2017 2:07 PM ·Spoilers
If Shulks framedata wasnt so awful he would actually be a really great character
Yeahs1Played -
02/20/2017 10:00 AM ·Spoilers
PREEEACH! I really wish they would do something about the ridiculously long start ups on his moves. I find that I keep getting beat by other peoples moves even though I'm using his fastest out of shield options (D-tilt, Jab, etc...) His landing lag is also ugly, but I guess MALLC kind of makes up for that, which is why it's an essential tech for Shulk mains to learn. XP
Yeahs1Played -
02/20/2017 4:00 PM ·Spoilers
His upsmash & up air are awful they have great height but like no width at all...
Yeahs1Played -
02/20/2017 4:29 PM ·Spoilers
I've had people fall out of my U-smash a lot of times when it would've KO'd. It's a strong move, but that doesn't matter much when the final hitbox misses them. XP I say, I'm actually happy with his U-air hitbox. They buffed it a while ago and gave it some decent horizontal range. It packs a real punch to the top of the stage! I'd say it's one of Shulk's best KO moves
Yeahs1Played -
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02/21/2017 9:43 AM ·Spoilers
Agreed. It's especially so when you read an air dodge off of U-throw to land it. XP
Yeahs1Played -
02/22/2017 11:13 AM ·Spoilers
Tries to switch to jump art to recover but accidentally backslashes ._.
Yeahs1Played -
02/22/2017 12:40 PM ·Spoilers
No. Don't even get me started on a backslash misinput. DONT. EVEN. THEY. ARE. SO. ANNOYING,
Yeahs1Played -
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02/22/2017 12:54 PM ·Spoilers
I've lost so many matches because of that, also because of C-stick n-airs offstage that were supposed to be D-airs or f-airs
Yeahs1Played -
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02/22/2017 3:29 PM ·Spoilers
Sort of, I use something called a Hori Battlepad. It's got the same layout as the GCC, but it has an extra bumper like the GP, and mine has a special turbo mode which helps with mashing! XD
Yeahs1Played -
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02/22/2017 8:04 PM ·Spoilers
I used to use that too, but the joystick on the battle pad was more reliable for dash dancing and whatnot. The octogonal shape also helped with special inputs for Ryu, aiming Megaman's metal blade, and even aiming recovories. Not to mention that turbo mode is SUPER handy for if your shield gets broken! The only trouble really is getting used to the new C-stick position.
Yeahs1Played
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