Play Journal Entries

Super Mario Bros. 3

NitroGamerNitroPower914

03/09/2017 5:49 AM ·Spoilers

I did it!

Advertisement

Comment

This post has no comments.

  • While standing on the pipe on the left, wait for the paratroopa to move-up and flick it with the tail, and try to catch it, and fall with it to the next picture

    Yeahs0
    Played
  • So you fall here but do not defeat the koopa, place it like in the next picture, and the instruction will be in the next picture

    Yeahs0
    Played
  • It must be place like this, how to place it like this face right while Mario his touching the upside-down, lightly touch left, and jump and as soon as you jump let go of the shell, and tap jump to over while pusching to the right Mario should be facing left at that point, keep trying until you get it, the koopa shell must be in the middle of the to lip of the horizontal pipe...

    Yeahs0
    Played
  • ... the top red part of the koopa must look just fuse with the edge of the upside-down pipe, and the top right part of the koopa troopa must look like it his just starting to be inside the upside-down pipe (this his value 20), and then enter the pipe closes to Mario. in this picture

    Yeahs0
    Played
  • ok

    Yeahs0
    Played
  • Then take damage from this koopa, in this area.(the previous address of the koopa in slot 5 his already overwritten by this koopa that his also in slot 5, so we just have to put it in the right address)Bring it under this pipe, and make sure Mario face to the right, and this his the only koopa that his not upside down, when it start to shake jump in the pipe right above...

    Yeahs0
    Played
  • You will come out of the pipe the koopa his, on this screen and to put it on the address 8F, wait to take damage, and when you take damage press down. It does not matter if the koopa as is leg spred out or lock in, this one really miss... And now your ready to enter the pipe the wrong way, when your in the area with the garbabe tile wait for the slide and jump for the not block.

    Yeahs0
    Played
  • On the WiiU this will not always work even if you get the shells right, this his because the WiiU runs on 60 frappe per seconds, and the uncontrollable value are always line-up on every 30 frappe, normaly they are line-up on the 2nd 60 frame, but it his hard to guess the right frappe to hit the note block...

    Yeahs0
    Played
  • On The regualar 3DS it his easier since it runs on 30 frappe/per seconds so as long the shell are in the right sprite slot, and right spot, the note block in the garbage tile, his always hit on the 30 frame, so the uncontrollable value are always line-up to work.

    Yeahs0
    Played
  • On The WiiU sometimes Crashes corrupts the game, if you see racoon Mario all glitch-up just close the software, and, if doing this causing to jump to the title screen and there his a double white line instead of a black line, to fix it just reset the software, and if Mario become glitch-up while carrying a shell, also close the software, make sure to do a save state at the map screen of World 7.

    Yeahs0
    Played
  • On WiiU Sometimes the uncontrollable value, can reach a different value that his correct to read the code 20 8f E3. This his why sometimes when it works the bottom of the credit are mess-up after peach rescue, and sometimes Mario his glitch-up while rescuing peach, and sometimes you play as Mario, but it his luigi who rescue peach.

    Yeahs0
    Played
  • One Time on the WiiU I got it working and the princess peach room was move way too far to the left, and everything still work. Even the credit after the princess peach room, the credit where working too far to the left of the screen. I don't know what happen. And if it freeze on the princess room you got the shells right, it his just the uncontrollable value change at the same time.

    Yeahs0
    Played
  • NitroGamer: You did not wait until I was done explaining it.

    Yeahs0
    Played
  • NitroGamer: Why did I say the address his 20, 8f, E3, that his because that his the address to presses room, 20 his the jump to sub-root, the rest of the address his the princess room and the credits.

    Yeahs0
    Played
  • NitroGamer: Slot 3 on address 20, slot 5 his on addres 8f, and slot 4 his on address E3, this his because the game reads from the left, and ends with the right. Since slot 5 his in the middle of the screen. All the picture are up right now this his just additional information to understand a bit more what his going on.

    Yeahs0
    Played
  • NitroGamer: Where you able to make it work?

    Yeahs0
    Played
  • The Paratroopa in slot 3 you have to flip it with the tail while it his moving up and when is tip of his feat are align to the bottom lip of the pipe or at lease close to that, and never re-flip with the tail, and then this his what happen if you place slot 3 at the wrong spot. The Credit still works but the screen is wrong.

    Yeahs0
    Played
  • And this is to prove that it did not freeze, and in this case it would be address 102, 8F, E3. the 2 stand for the placement of shell in slot 3. and the 10 before the 2 that his still koopa in slot 3 but the 10 stand for when you flip the paratroopa. so if addres would have been 100, 8F,E3 : The only difference his the screen would be centered.

    Yeahs0
    Played

Add a Comment

You must sign in to post a comment.

Sign in using a Nintendo Network ID to connect to users around the world by writing posts and comments and by giving Yeahs to other people's posts. You can create a Nintendo Network ID using your Wii U console or your system in the Nintendo 3DS family.

Use of Miiverse Details about Miiverse

Report Violation to Miiverse Administrators

You are about to report a post with content which violates the Miiverse Code of Conduct. This report will be sent to Nintendo's Miiverse administrators and not to the creator of the post.

Violation Type:

Post ID: 3DB-NBL7-EJ9-9E2Z-ANH-NNNE

Report Violation to Miiverse Administrators

You cannot report posts made automatically by a software title.

Edit Post

Select an action: