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Super Mario Maker

Jα¢δвJ-Star108

11/13/2016 5:08 PM ·Spoilers

I was gonna upload this on Halloween, but I forgot... Whaddyagonnado? But anyways, this is a reincarnation of FNAF, called 5 Levels at Koopa's. 5 portions where you have to keep the Koopas from hitting the note blocks. Starring Koopie, Rhedd, Buzzy, Spikes, and Dry Koopie. In that order... (More info below.)

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  • GOAL (PART 1) The goal of this game is to prevent Koopie and his friends from locking you in the level forever by pressing a Note Block. You must hit POW Blocks to keep them away from the Note Block. Be careful! You have a limited supply! If you hear a scream, it means you cannot hit another POW Block or else the door will shut. Use the POW Blocks stragetically to win! (cont. on next post)

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  • GOAL (PART 2) After a while, a key will appear, which will let you continue to the next level. In between each level is a break room, but don't stay in too long! There is a time limit after all! The last level doesn't follow these rules, I'll explain that later. Note: The POW Blocks are delayed, it takes a few seconds for the Thwomps to trigger them...

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  • MUSIC Before you even start the game, a short piece of music will play. Don't worry, you'll instantly recognize it. I thought it was a nice touch.

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  • LAST LEVEL The last level is different from the rest. The Koopas try to directly attack you in a full out onsluaght. A P-Switch producing pipe is in the middle of the battlefield. Use the P-Switches to lower the Muncher to the Key Bones, so it'll crush him and you can take the key and finish the stage.

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  • BONUS ROOM There are 7 Key Coins to collect in this level. Collect them all to get access to the bonus room. (Or to skip the 5th level.) The bonus room basically just has a 1-Up generating pipe, nothin' too special... Now there is a little puzzle on how to get to said bonus room, but it's not that hard.

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  • KEY COINS (PART 1) Here lists the general locations of the 7 Key Coins. Coin #1 - Starting Area; Use invisible blocks to get it. Coin #2 - Music Room; It's in there somewhere, just be observant. Coin #3 - 1st Level; It's hiding. Coin #4 - 2nd Level; Also hiding. Coin #5 - 3rd Level; Underneath a donut platform, time your jump correctly. (cont.)

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  • KEY COINS (PART 2) Coin #6 - 4th Level; Hiding in a high spot. Coin #7 - Last Level; Check near the pipe that Spikes the Spiny comes out of. Note: There are no Fire Flowers in this level, so don't look.

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