Star Fox Zero
HH.2-3228
02/01/2017 12:06 PM ·Spoilers
This level is pretty interesting. I don't give it enough time, me thinks. Despite having some good results.
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02/01/2017 12:50 PM ·Spoilers
Not to chastise anyone, but some people call this a remake... But it has its own levels. Its own sequences. And everything. I'm happy it went its own way from sf64. Instead of completely redoing 64. I like aquas too, but I'm glad the blue marine didn't return.
Yeahs5Played -
02/01/2017 12:52 PM ·Spoilers
Why the blue marine though? Macbeth didn't return either, or katina.
Yeahs1Played -
02/01/2017 12:55 PM ·Spoilers
Ya, but there are levels that aren't in 64. And there's levels in SNES that didn't return in 64.
Yeahs2Played -
02/01/2017 12:56 PM ·Spoilers
I didn't like the blue marine because it was a weaker version of the arwing. Less control, slower.
Yeahs4Played -
02/01/2017 1:00 PM ·Spoilers
Ah, that makes sense. I notice that mission also has a tendency to lag a little (at least on 3ds).. To each his own, I just really like submarines XD
Yeahs1Played -
02/01/2017 1:03 PM ·Spoilers
SNES had 3 corneria levels, 3 venoms, Fortuna, Intergalactic sea sector chi, meteo (a planned amusement park.) a black hole. 64 took some ideas from SNES, but a lot from sf2. Like the satellite mission. Missiles in Z, Star Wolf. Etc.
Yeahs1Played -
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02/01/2017 1:17 PM ·Spoilers
I agree. Maybe next game should feature Aquas and turn the Arwing into an aquatic like vehicle.
Yeahs1Played -
02/02/2017 8:26 AM ·Spoilers
I miss Aquas. I think the Gyrowing should have had a transformation into the blue-marine. And Star Fox: Zero is basically Star Fox 64. Not a remake, but a reimagining of it, including things from past games. Because beside the controls and missions, the big base is totally Star Fox 64.
Yeahs3Played -
02/02/2017 11:03 AM ·Spoilers
I do think it was critical picking a direction for this series. This "be who you want to be" mentality with the series hasn't helped anybody. I do think people have trouble picking out differences in a star fox game. More games with consistency will help.
Yeahs2Played -
02/02/2017 11:17 AM ·Spoilers
It's troubling that a lot of people enjoyed 64/ SNES and didn't really know what both games could do. In return, playing a game like this, it would be hard to expand upon what you already knew. I would like more hand holding in the future, because zero at times expects the player to be much smarter. Even too smart at times.
Yeahs2Played -
02/02/2017 2:44 PM ·Spoilers
As long as there isn't too much hand holding. It's a lot more satisfying to figure stuff out on your own. Learning how to improve is half of the SF experience, imo.
Yeahs2Played -
02/02/2017 3:19 PM ·Spoilers
Agreed, I think it's a tough call. Admittedly, there are things in zero I would've never figured out in a thousand+ playthroughs if it weren't for other competent players. It's gratifying, but also a shame it will be lost on the vast majority. That's a gap that needs work.
Yeahs2Played -
02/02/2017 3:22 PM ·Spoilers
It's also off putting having to explain your thinking to someone else. 1. They always think you're lying. 2. Even if they know they're wrong, they fight you. It needs something definitive everyone can touch.
Yeahs2Played -
02/02/2017 3:32 PM ·Spoilers
I'm not sure why they don't name maneuvers like in other action games. Like dodge off-set from the Bayonetta series; you can combo, anticipate and keep the same combo going fluidly while going from opponent to opponent. These games are very similar despite having unique play-styles. If you can put a name to it, it would make sense someone would try it.
Yeahs2Played -
02/02/2017 3:48 PM ·Spoilers
Since I heard that GameCube is going to be new in VC for Switch, I can't wait to repurchase SFAdventures and Assault.
Yeahs2Played -
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