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Yoshi's Woolly World

Dooveedbaconsoap3700

02/05/2017 11:02 PM ·Spoilers

As a game made to be a successor and sequel to Yoshi's Island, this game contradicts itself in its design.

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  • Yoshi's Island can be played two different ways. You can go out of your way to collect everything in the game, or you can treat it as a regular platformer like Super Mario Bros. This game is designed in a similar vein, but falls apart in the level design and other general design choices.

    Yeahs2
    Played
  • Yoshi's Island had a life system like the Mario games before it. It also had challenging levels and few checkpoints. Losing all your lives means that you have to start a level from the start. This works nicely. Woolly World removes lives, and has generally easier levels. This game is boring if you treat it as a platformer first.

    Yeahs2
    Played
  • Levels in both games are fairly linear, but Island does have some backtracking involved in order to get all collectibles. Thankfully, levels are built around controls and are usually easy to backtrack through. Woolly World makes backtracking impossible. The controls feel less natural and more like Mega Man, where forward motion is encouraged. Collectibles aren't placed to work with this.

    Yeahs2
    Played
  • Collectibles in Island gave the player a good reason to collect them, usually being a way to help players through hard levels. Searching for red coins leads to extra lives, getting flowers ends in a 1-Up, and collecting stars adds to your lost-baby timer. Woolly World makes collectibles useless. The only helpful one is hearts, but those only prolong your death which doesn't end in a lost life.

    Yeahs2
    Played
  • I'm sorry I don't see what you see in this game.

    Yeahs0
    Played
  • its cute and the multiplayers fun

    Yeahs0
  • The only other bonuses from collecting things are extra skins for players and stamps for Miiverse. Flowers unlock the bonus level at the end of each world, but that's hard to enjoy when I don't love the general design of the game. In conclusion, I'm mad because I can't find the very last bead in this level after checking every crevice in it.

    Yeahs6
    Played
  • The complain about rewards giving lives is pointless because there's no lives anymore, and losing in this game is still bad because you lose everything you had and the levels in this game are really big, so the checkpoints are really far between them. Each collectable gives you good rewards for collecting them. And the difficulty is alright, but it spikes in the last worlds and the special levels.

    Yeahs0
    Played
  • This game focused its difficulty on collecting stuff while having to deal with everything in the level (Oh god, 4-s). I suggest you to enjoy the game for what it is instead of trying to compare it with another one. If I wanted a game that's like Yoshi's Island, hard by itself and with tons of collectables, I would play that one or a Donkey Kong game instead. Because this one has the Good-Feel mark

    Yeahs0
    Played
  • If the focus of this game was to be based around collecting things and NOT getting through the levels, they would remove hit points altogether like in Kirby's Epic Yarn. While that game still has levels that frown on backtracking, it at least doesn't make you try super hard just to survive, only to not lose any lives. All you lose are collectibles, which are easy to replenish.

    Yeahs0
    Played
  • If I'm playing a game where you CAN die but don't have any lives and the focus is collecting, I would prefer for it to be designed like Rayman Legends. Collecting things isn't necessary, the levels are challenging on their own, collectibles unlock different costumes for multiple characters and extra levels, etc.

    Yeahs0
    Played
  • Are you complaining about the punishment of dying? You only go back to the last checkpoint and that's it. And the game even remembers the previous collectibles so you don't have to get everything again like in Yoshi's Island. Didn't you just write that the game is too easy? If it is that easy then it shouldn't be a problem collecting everything and having more fun than just breezing the game.

    Yeahs0
    Played
  • If you don't like collecting in general you are playing the wrong series. Yoshi has always been about finding everything in huge levels. Yoshi's Island had a good balance between difficulty and collecting, but now new games now are much easier in general. Yoshi's Story was about finding fruits, DS/New were bad copies that got everything from the original wrong. But they still had the same format.

    Yeahs0
    Played

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