Play Journal Entries

SmileBASIC

mystman12mystman12

04/03/2017 6:49 PM ·Spoilers

Looking for feedback on my WIP game, Roguebots! [QREXR4J3] I was working on this game for a while in SmileBASIC, and got far enough that all of the core mechanics are present. I decided, however, to try and make the game in Unity. That way I could get my foot in the game dev community and start earning some money for my work. Before I get started, however, I want to make sure the mechanics here...

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  • are actually fun. (That's kind of important!) The finished version would have more levels with new mechanics, more enemies, and a couple of bonus rounds among other things. None of that will be any fun though if the core gameplay is no fun. So please let me know what you think of the game! To play, just enter two coins to add a credit, then press A to start. The goal of the game is to pump all...

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  • of the chargers so that their corresponding values are at least 100. Once that is done, the elevator will open, and you can enter it to reach the next level. You can pump with A. With B, you can fire a sparc that will temporarily stun enemies. It will take some time to recharge, however. You can shoot when the value in the bottom right of the screen is 100. Also, if you charge a pump to 150, it...

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  • will create a shockwave, stunning all enemies on screen, and if you charge one to 200, it will produce a mega boost, which adds a set value to all the other pumps. Also, if you touch the screen while the game is in attract mode, you can enter the operator's menu, where you can change some game settings and view stats. Again, please let me know what you think of this demo!

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  • Sorry for the trouble, but I found a bug. Shooting into a wall crashes the game. Should be an easy fix.

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  • Woah, thanks for letting me know! I'll try to fix it some time tomorrow, I've got schoolwork due tonight.

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  • Also, the shockwaves only work once per pump. even if the player gets a gameover and resets, it still doesn't fire more than once.

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  • Otherwise, a very good game!

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  • Entering the door the same frame a pump goes under 100 causes some graphical glitches with the door.

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  • Today I've learned about the importance of letting people playtest your game! New version: [D5WX5WAV] In this version I fixed: *Game crash when shooting left or right wall *Time continuing to run shortly after level is won *Pump states not resetting with a new game *Charge values resetting when dying *Time not displaying *Entering elevator with a roguebot right behind causes instant death when...

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  • the next level begins. Thanks for the heads up about the bugs! I don't plan on supporting this version of the game much, but I certainly want it to be stable. I might also add local leaderboards to this version at some point.

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  • New version, 0.28P, is available: [JKS3NEAM] This update adds local leaderboards! More info in my latest play journal post.

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