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The Legend of Zelda: Breath of the Wild Community

Jomyjomyrodz

05/19/2017 4:10 PM ·Spoilers

Open Closed

Hard mode Ideas.

I've wondered what could be implemented to make this game harder without just resorting to beefing enemies and/or lowering defense. Anyone have any ideas and willing to share? One way I thought up is about the parry system. My hard mode would make it that each parry ATTEMPT wastes a portion of stamina. Successfully parring will return half of the wasted stamina.

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  • A while ago I also thought of a similar limitation on bed use, like say three to six must pass before Link can use a bed again being tired enough and such, though it occured to me that you don't necessarily have to be tired to rest, recuperation comes to mind as well as passing the time, and there is always sitting next to a fire.

    Yeahs0
  • Maybe how long Link goes without a bed dictates how long he can sleep, fatigue and the like, and therefore how well rested he gets possibly measured in healing that includes up to over healing i.e. bonus/temporary hearts (if theres room) and stamina. Luxury options (soft beds, massages, etc) being the only thing to guarantee a full heal by resting.

    Yeahs0
  • @China Intresting but remember, in this game you can teleport at will. Getting to extra hearts would at that point be a minor inconvenience. Instead, with the limitation you proposed of not being able to sleep all the time, you could make the healing less. Maybe a nightmare system where after battles, there is some time where you can't sleep, limiting it even more, also it stunts healing even as..

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  • you do sleep. That way it's becomes somthing that handicapps majorly, making town heals able to overheal, but not all the time. This is all just spitballing ideas based on your concept, which I like.

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  • Fair enough.

    Yeahs0
  • I'd like the Divine Beasts to be more aggressive and have added attacks. And for the easier blights to be more difficult with more moves and health and that means the more difficult ones are a whole new tier. That and maybe longer Divine Beast battles where it takes more effort. And that dark beast ganon actually stomps around everywhere. XD

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  • I thought that too. I was thinking that the blights should get harder by each one you defeat (also depending on which divine defeated, Miphas grace should make everything 2x harder at LEAST). I'm about to fight ganon now so I can't offer criticism untill after (even then, I'm a bit overpowered. Have all shrines and all in-game armor max). But I hope to have insight beyond just "add double damage".

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  • I've been fond of the idea of a group being connected in such a way that if one falls the remaining inherits and/or adapts the fallen's ability à la the champions passing on their abilities to others, Ganon and his blights having their own counterpart so to speak. Might be a tad simple or obvious but it would show progress up to thus far.

    Yeahs0
  • @China Could you elaborate?

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  • There are a few ways to go about it, let's say for example one has a shield of some sort and a battle later it goes down and the others now have one of their own, in some other games it could be a carbon copy just to add to a repertoire but what I personally had in mind is something that what was touched on earlier in this thread where the last few adds on their own little touch...

    Yeahs0
  • ...One foe could take the shield and turn it to something full body that may or may not come with a need to disable it for a while, meanwhile the others takes the same shield and focuses on a more passive approach where one made it a lesser version that functions more like a thorn type thing that does not give total protection but would reflect some damage back whenever it's up and the other...

    Yeahs0
  • ... well I'm drawing a blank on what the other might do, something to further influence there own arena? Areas of effect that contain toxic versions of the elements like stale air that hinders stamina recovery maybe?

    Yeahs0
  • So, to make sure I understand you correctly: a group of mobs were killed by you. Then, next blood moon, new enemies appear and take the old groups weapons and make things out of it that would affect combat with them? Or is it limited to the blights?

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  • I can see it work for overworld enemies, it doesn't have to be just the weapons though but whatever essence/soul the enemies might be able to take through some sort of bond, imagine a partnership that is more spiritual. Might work best if the non-boss fallen were silver variants. Kill a Lizalfos then we could see some be able to swim and others could camouflage. Likewise with a Lynel or Hinnox...

    Yeahs0
  • ...Those go down and the trivial would gain herculean strength and those with projectiles would get an extra oomph. I don't know about having to wait till next blood moon for it to take effect. It would make sense but also sounds annoying and permanent.

    Yeahs0
  • I say blood moon because it gives the player time to breath before the difficulty goes up again. It also adds somthing to the blood moons danger by making more than a simple respawn with style. But i'm not too fond of making ALL mobs this way (Tho im intrested in seeing the possibilities with this concept. Imagine, if you will, basic moblins learning to parry because you parried them to death...

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  • Just like the player, mobs learn throughout the game, making, in my opinion an organic difficulty). The possibility with blights make this fun! How about making the blights gain eachothers element? Electricalfire blight sounds really cool ( and in my imagination, an actual challenge). Windwater blight could have a sharpshooting spear thrower or ice-spear bullets. I love this concept you brought!!

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  • Ah a bit of leeway, did not consider that.

    Yeahs0
  • As for the blights, that is the idea.

    Yeahs1
  • I do like the idea from the comments of limiting how much Link eats. That way you cant always get the buffs from food as well as not constantly healing. The game should add more enemies such as a flying overworld boss, maybe a large aquatic monster.

    Yeahs0
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