Fire Emblem: Awakening Community

YarumiYarumi_Chan

02/19/2015 1:12 PM ·Spoilers

Honest question: Would it be possible (maybe even smart) to move to the other side, take down the knight and return to this side before luring the enemies closer?

Advertisement

Comment

This post has no comments.

  • If I were you, I would not try. Besides, Hammer guy.

    Yeahs0
    Played
  • Probably... It may make a bit of a difference.

    Yeahs0
    Played
  • don't do it

    Yeahs0
    Played
  • Well, if luring on the left works like on the right, it should be safe... AND there would be less enemies when I start tanking. Not to mention the event tile and maybe additional healing EXP for Lissa... Also, I trust in Moniya to take down the hammer guy. Or... hopefully they can teamwork him down. Tanking looks a little dangerous anyway. Let's just try it.

    Yeahs0
    Played
  • No risk, no fun. From the enemies skills, it looks like a fail anyway, so why not take a little risk? No matter what happens, I'll know more about the enemies behavior afterwards. Which is a win, even if it ends in a restart.

    Yeahs0
    Played
  • The 2 Knights guarding the doors aren't linked with any other enemy, if you lure one of them, the rest of the enemies won't notice it. So yeah, it's smart to do so.

    Yeahs1
    Played
  • Just found that out. And having less enemies and more EXP for Liz always is good in my opinion. ...As long as it's safe, of course.

    Yeahs0
    Played
  • Btw from this point on the chapter is nearly 100% strategy so you should be safe now, even if the enemies have dangerous skills.

    Yeahs1
    Played
  • You mean like the Hammer guy having Hawkeye and Aegis+? Or the marked Mercenary with Luna+ and Counter?

    Yeahs1
    Played
  • ...I just calculated something... Frederick COULD survive one hit from the Hammer guy. He'd still have 13HP afterwards. ...Maybe I should write down the enemies order... From what I've noticed, the enemies are always moving in the same order. Or am I wrong?

    Yeahs0
    Played
  • Yeah, that's unlucky. Still doable, though.

    Yeahs1
    Played
  • Enemy movements depends entirely on the situation. Sometimes they can be easily be predicted, seems like that's the case here (there might be minimal changes regarding the enemies movements, though).

    Yeahs1
    Played
  • Wait how can this work? If the site I'm using is right the Fighters have 16 Str, a Hammer has effectively 30 might, that's 46+1(WRB)=47 Att Frederick has at best 20 Def 47-20-1(WTA)=26 damage and Fred has 28 HP, yeah he survives it but not with 13 HP.

    Yeahs0
    Played
  • ...He survived with 12, but yeah. Kellam+Kris confection is very helpful for making Freddy survive this.

    Yeahs1
    Played
  • Oh well, I forgot to add in the fact that you're RNG-blessed. Seems like you're about to get through L+ earlygame.

    Yeahs1
    Played

Add a Comment

You must sign in to post a comment.

Sign in using a Nintendo Network ID to connect to users around the world by writing posts and comments and by giving Yeahs to other people's posts. You can create a Nintendo Network ID using your Wii U console or your system in the Nintendo 3DS family.

Use of Miiverse Details about Miiverse

Report Violation to Miiverse Administrators

You are about to report a post with content which violates the Miiverse Code of Conduct. This report will be sent to Nintendo's Miiverse administrators and not to the creator of the post.

Violation Type:

Post ID: 3UB-6K64-MAK-2X6Y-EKB-4U46

Report Violation to Miiverse Administrators

You cannot report posts made automatically by a software title.

Edit Post

Select an action: