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Monster Hunter™ 4 Ultimate

summerwindsummerwind3

08/18/2015 4:27 AM ·Spoilers

Gore GQ is very fun. Bomb damage works fantastic here, knocks out Gore very often. HG Earpl. are almost a must, gives a lot of advantage. I made 2 sets, not entirely sure which one I will use in the end. What are you thinking? I post them below.

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  • Speed Sharpening is great in a GQ, Antivirus gives additional power. I don't know how much Latent Pwr +2 adds to attack.

    Yeahs0
    Played
  • In the famous SK set Challenger +2 and Steady Hand comes for free which is also wonderful. I will test both sets and see which results are better.

    Yeahs0
    Played
  • I can't decide, both sets are a bomb against Gore.

    Yeahs0
    Played
  • I personally would go with the Star Knight armor. Being so weak to dragon element with the other set is a major negative to me. Granted, you probably know Gore's attacks inside and out, so you undoubtedly don't get hit enough for it to matter. In unrelated news...I haven't heard from Dry Bones in over a month. I hope he's ok.

    Yeahs1
  • Hero maybe he has to find a new way. I also hope he's doing fine and has a stable life. Gore doesn't do any dragon damage as far as I know. The advantage of Steady Hand in the SK set is that the attacks won't be deflected from lv.136+. Antivirus and speed sharpening in the Gore set works great. Until now both sets are the same. I'll see how it is at lv.140.

    Yeahs0
    Played
  • I'd go for the second set too. As for Dry Bones I hope he's ok. I Last saw him online a long time ago but was thinking about him while cleaning up my friends list.

    Yeahs1
  • Your definitely right about HG Earplugs. After i lvl its guild Quest into the 130 range its constant roars just proved to be too annoying. I'd go with the 2nd set M14

    Yeahs1
  • Thanks for your opinions. On higher levels I will go with the Star Knight set. Challenger +2 and Steady Hand are great.

    Yeahs1
    Played

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