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Mario Kart 8

Alerohaleroh

10/27/2015 9:57 AM ·Spoilers

Anti-bumping. Worthy or not?

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  • I don't know, the main advantages of Metal Mario over the heavyweights are hitbox and Handling, it must be seen if they can compensate the lack of speed.

    Yeahs1
    Played
  • This one seems not bad, too. Bad handling...

    Yeahs0
    Played
  • And yeah, Mister Wu. There's a lot of stats to handle. Anyway, I prefer Villager combo, but it lacks in many things. But it feels pretty good. And the Mario Metal combo, it's quite good in all things, even speed (4.5), but the worst thing is acceleration, no doubt.

    Yeahs0
    Played
  • The problem of heavyweights is mainly Handling, as heavyweights can still reach tier 3 Acceleration with more than 4.0 Speed. You can never maximize all stats, but not all stats are equally important. In 150cc tier 2 Acceleration and Handling around 3, maybe even a bit less than that, are fine.

    Yeahs1
    Played
  • Not bad this one

    Yeahs0
    Played
  • Yeah, I mainly was talking about 200cc. For 150cc speed combos are the best. And I tested one combo with 2.5 handling, and it's extrange because it feels good, although the low handling.

    Yeahs0
    Played
  • There are tracks, like N64 Rainbow Road, where even combinations with low Handling are fine. I suggest you to try GBA Mario Circuit: there if your Handling is high enough and you take the right lines you don't need to brake at all, while combinations with 4 Handling are already forced to brakedrift.

    Yeahs0
    Played
  • Yeah, man, you're right, that is a good track to do tests. I didn't play since the last weekend, but I'll rest it and i'll tell you about it.

    Yeahs0
    Played

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