View Brad's post (sprite collision ...) for this comment.

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BeefJerkey

Spoilers · 06/18/2016 2:23 PMPlayed

On both sprites, you must first use SPCOL on each one. SPCOL {sprite management number},TRUE Use that on each sprite, then use SPHITSP. IF SPHITSP( {management number of first sprite},{management number if other sprite} )THEN BEEP{number} That can also be used to set a variable.

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