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Wii Fit U Community

Masae

Spoilers · 02/18/2015 4:16 PM

"Why were the two titles developed on two different timeframes? The biggest reason was so we could keep the debug schedules separate from each other. Debugging a game this size is a major project involving hundreds of people, and since the two platforms offer pretty different content, we wanted to avoid conflicts during the debug stages. If we were .... on a simultaneous day-and-date release."

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