View Soan's post (Destroying an ene...) for this comment.

SmileBASIC Community

Oscar

Spoilers · 05/15/2016 11:55 AMPlayed

Here's the logic for killing an enemy. It first tries to skip the kill logic by doing some conditionals. If it doesn't skip it, then it writes a space over the enemy, it sets the enemy state to -1 to set it as dead, and stops the shot. It would be much clearer with significant variable identifiers.

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