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The Legend of Zelda: Breath of the Wild Community

Phantom

Spoilers · 07/22/2017 11:09 PMPlayed

Related to the first point, the 1986 dungeons weren't all that hard to "solve," so to speak. What made them feel difficult was that they were teeming with enemies. Choosing which room to try next was a high-stakes game; Every move was costly, and choosing wrong could prove disastrous. It was a race against time, and you had to fight for the right to stay just a few moments more, and choose again.

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