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Oscar

Spoilers · 08/12/2016 11:17 AMPlayed

Sorry! Ignore the incomplete "You would" in my previous comment. I meant to say you should wrap the menu code in a loop, like I did. After a selection is made (by pressing A), you'll get out of the loop and SLCT will tell you what option was selected. This way you could have a branching conditional, like this... IF SLCT==0 THEN 'GAME A ELSEIF SLCT==1 THEN 'GAME B ELSE 'EXIT END ENDIF

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