View Clayton's post (Duplicate Sprites...) for this comment.

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raimondz

Spoilers · 10/15/2016 6:37 PMPlayed

You must call spcol on every sprite that can collide. SPCOL sprite,[Scale adjustment],[MASK] Sprite is the number associated with your sprite. Scale adjustment should be set as true. Mask is a binary variable that let you put category for collision.

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