View Chickens32's post (Platforming Code ...) for this comment.

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FGW

Spoilers · 10/23/2016 9:24 PMPlayed

An important thing to remember is that a variable will be needed for Y-speed. Upon jump, set it to a certain negative value (depending on negative jump height.) Every frame, set the player's Y location to its current Y location plus the variable, but also add a certain amount to the variable (depending on gravity speed), until landing.

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