イシダ

06/22/2016 3:58 AM

Multilanguage

Hello, everyone! Satoshi Ishida from HAL Laboratory here. Today we're going to hear a Kirby: Mouse Attack anniversary message from Shinya Kumazaki. “Hello! I'm Shinya Kumazaki, the director of Kirb...

イシダ

12/03/2015 2:51 AM

Multilanguage

Hi everyone! This is Satoshi Ishida from HAL Laboratory. Today I'm bringing you a special message from the director, Shinya Kumazaki. "Happy birthday, Kirby! You were born in 1992, so that makes yo...

イシダ

11/25/2015 5:06 AM

Multilanguage

Hi there! Satoshi Ishida from HAL Laboratory here. This time, Shinya Kumazaki has a Kirby's Adventure Wii anniversary message for us. "Hello! Today marks the fourth anniversary of the release of Ki...

イシダ

09/18/2015 8:02 AM

Multilanguage

Hi, Satoshi Ishida from HAL Laboratory here. I've got another message from the director, Shinya Kumazaki. What might he have to say this time? "Hi, everyone. It's the anniversary of the previous ha...

イシダ

08/05/2015 8:20 AM

Multilanguage

Here's the second part of our final topic for this Behind the Scenes community. In it, the director of Kirby: Triple Deluxe is going to continue talking about the Dimension Mirror. "Another reason ...

イシダ

08/03/2015 9:07 AM

Multilanguage

Welcome to our last topic for this Behind the Scenes community, which will be split over two posts. Today the director of Kirby: Triple Deluxe is going to talk about a very important mirror! "Hi ev...

イシダ

07/29/2015 10:40 AM

Multilanguage

Today we're going to hear more from the director about the settings of Kirby games. "In Kirby: Triple Deluxe, the first stage you play resembles a meadow. During development, at a point when the sc...

イシダ

07/27/2015 9:02 AM

Multilanguage

Today we're going to hear from the director. "Hi there. This is one of our last posts, so I'm going to take the opportunity to talk some more about the setting of Kirby's latest adventure. The isla...

イシダ

07/22/2015 9:01 AM

Multilanguage

Here’s the director again to talk about Queen Sectonia, the game’s final boss! "Queen Sectonia is a mistress of manipulative magic. Once upon a time, she looked similar to her insectoid underlings,...

イシダ

07/20/2015 10:18 AM

Multilanguage

We’ve been posting to this Behind the Scenes community for a good while now, bringing you insider info from the Kirby: Triple Deluxe development team, and sadly we only have a few more posts left. ...

イシダ

07/06/2015 9:14 AM

Multilanguage

Today, the lead programmer is going to talk about the boss battles in Kirby: Triple Deluxe. "Hello everyone! Today I want to share some of the techniques we used to give the boss fights more impact...

イシダ

07/01/2015 8:42 AM

Multilanguage

The director's going to talk some more about Miracle Fruit today. "When Kirby eats a Miracle Fruit, his powers of inhalation are miraculously increased. But if someone other than Kirby were to eat ...

イシダ

06/29/2015 9:39 AM

Multilanguage

The director's here today to talk about Miracle Fruit. "Hi everyone. When Kirby eats the Miracle Fruit that grows on the Dreamstalk, it gives him the unbelievably powerful Hypernova Inhale ability....

イシダ

06/24/2015 8:49 AM

Multilanguage

Here’s the game’s director once again to talk some more about StreetPass features and Kirby. "Hello! Last time, I told you about the Kirby: Triple Deluxe panel in StreetPass Mii Plaza's Puzzle Swap...

イシダ

06/22/2015 7:21 AM

Multilanguage

Today, the director is here to talk about the Kirby: Triple Deluxe Puzzle Swap panel in StreetPass Mii Plaza. "Hello everyone! You can use the StreetPass features of Kirby: Triple Deluxe to collect...

イシダ

06/15/2015 9:52 AM

Multilanguage

Today, let's hear more about secret areas from the lead level designer. "Hi there! Just like previous titles, Kirby: Triple Deluxe can be enjoyed by anyone. We aimed for a game anyone can clear, bu...

イシダ

06/10/2015 9:00 AM

Multilanguage

Continued from last time, the director is talking about Royal Road and the story behind Kirby: Triple Deluxe. "The final boss of Kirby: Triple Deluxe – a unique, insectoid master of manipulative ma...

イシダ

06/08/2015 9:53 AM

Multilanguage

Now we're going to hear more from the director about level 6 – Royal Road. "Hi! It's now over a year since the release of Kirby: Triple Deluxe, so I'm guessing there are plenty of you who've got to...

イシダ

06/01/2015 11:11 AM

Multilanguage

Today, we’re going to hear more information about the user interface from one of the designers. "Hello everyone! The term 'user interface' refers to the ways in which we impart information to the p...

イシダ

05/25/2015 9:24 AM

Multilanguage

Today the lead programmer is going to talk about the tutorial in Kirby: Triple Deluxe. "Hi everybody. In Kirby's Adventure Wii, there were signposts explaining the controls throughout the first sta...

イシダ

05/18/2015 9:50 AM

Multilanguage

Today, the lead designer wants to share a few words about the Kirby: Triple Deluxe staff credits. "Hi everyone! Recent Kirby games like Kirby Super Star Ultra and Kirby’s Adventure Wii have staff c...

イシダ

05/16/2015 2:32 AM

Multilanguage

Hi, Satoshi Ishida from HAL Laboratory here. I have a special message from the game's director, Shinya Kumazaki. "Hello, everyone. Today, 16 May, is the first anniversary of Kirby: Triple Deluxe's ...

イシダ

05/11/2015 10:06 AM

Multilanguage

Today, we’re going to hear from the assistant director, who was in charge of creating the title screen. "Hello. I want to talk to you about some of the secrets of the title screen. I’m sure some of...

イシダ

05/04/2015 8:54 AM

Multilanguage

Today, the sound designer is going to talk about the titles of the songs in the game. "Hello everyone! Kirby: Triple Deluxe has a wide variety of characters, stages, items and features – each with ...

イシダ

04/29/2015 9:35 AM

Multilanguage

Continuing from last time, one of the designers is going to talk some more about the user interface of the Sound Test mode. "To avoid distracting from the music in Sound Test mode, I disabled the s...

イシダ

04/27/2015 9:38 AM

Multilanguage

Today, we have more info about the user interface from one of the designers. "Hi everyone! I’m the designer in charge of creating the user interface for Kirby: Triple Deluxe, a term which describes...

イシダ

04/20/2015 11:26 AM

Multilanguage

Today, the director's here to talk about the keychains that feature in the game. "Hello! Have any of you managed to collect 100 or even 200 keychains? The keychain designs mostly feature pixel art ...

イシダ

04/14/2015 4:13 AM

Multilanguage

This time, we’re going to hear more from one of the designers from the character group about the movement of characters. "Hello everyone! Have you ever noticed the way the characters in Kirby: Trip...

イシダ

04/06/2015 9:46 AM

Multilanguage

Today, the programming director would like to share some information about the behaviour of the characters in Kirby Fighters. "Hello everyone! Kirby Fighters features ten of the Copy Abilities from...

イシダ

03/30/2015 10:03 AM

Multilanguage

This time, we're going to hear more from the designer in charge of working themes into the terrain and backgrounds of the game. "Hi everyone! Just like every other in-game element, the backgrounds ...

イシダ

03/25/2015 9:59 AM

Multilanguage

Today, the game’s director will continue talking about voices! “For King Dedede in Kirby's Adventure Wii, we used relatively few effects to ensure his voice sounded like a real voice, while Meta Kn...

イシダ

03/23/2015 10:26 AM

Multilanguage

Today, we get to hear from the game’s director about voices! “Hello everyone! This time, I'm going to give you a behind the scenes insight into how we go about producing voices. Now, did you notice...

イシダ

03/18/2015 10:12 AM

Multilanguage

Continuing from last time, here's more from the lead designer about objects and items in Kirby: Triple Deluxe that first appeared in earlier games in the series! "Squeaky Hammer Machines in Factory...

イシダ

03/16/2015 10:56 AM

Multilanguage

Today the lead designer is back to talk about objects, items and more! "Hi everyone! In Kirby: Triple Deluxe we featured a lot of cool characters, objects and items from earlier games in the Kirby ...

イシダ

03/09/2015 11:02 AM

Multilanguage

This time we’re going to hear more from the lead level designer. "Hello! There quite a few easy-to-miss secret areas in Kirby: Triple Deluxe. If you've managed to find them all, feel free to call y...

イシダ

03/02/2015 9:50 AM

Multilanguage

This time, the lead designer from the character group is going to talk about designing the Circus Copy Ability. "Hello! I was responsible for designing the Circus Copy Ability, and I'm going to tal...

イシダ

02/23/2015 10:02 AM

Multilanguage

This time, we have a message from the lead programmer of Kirby: Triple Deluxe about making the boss, Flowery Woods. “Hello. Today I’d like to talk about one of the things we really wanted to achiev...

イシダ

02/16/2015 9:52 AM

Multilanguage

Here's the assistant director to talk about Dedede's Drum Dash. "Hi there! Before, I gave you some tips for getting high scores by jumping and hitting the backbeat correctly. Since then, I've been ...

イシダ

02/13/2015 8:42 AM

Multilanguage

The director's here today to talk about Kirby Fighters. "Hi everyone! I've talked here about Kirby Fighters before – the extra game mode where up to four players can all brawl together playing as K...

イシダ

02/09/2015 9:56 AM

Multilanguage

Today the director wants to talk about Dedede's Drum Dash. "Hi everyone! Last time, I mentioned Dedede's Drum Dash, the rhythm/action game played as King Dedede. It's an extra game mode in Kirby: T...

イシダ

02/02/2015 9:57 AM

Multilanguage

This time we're going to hear more about the extra game modes in Kirby: Triple Deluxe from the director. "Hello! In this game there are loads of extra game modes, like Dededetour, where you adventu...

イシダ

01/28/2015 10:46 AM

Multilanguage

Last time, the director of Kirby: Triple Deluxe talked about the quantities of different elements in the game. Here he is again with some more info. “Before, I talked about regular enemies in the g...

イシダ

01/26/2015 10:15 AM

Multilanguage

Today the director of Kirby: Triple Deluxe is going to talk about the game in terms of numbers! “Hi everyone! In Kirby: Triple Deluxe, there are a lot of different enemies. There are more than 70 t...

イシダ

01/19/2015 10:24 AM

Multilanguage

Today we're going to hear from the assistant director on Kirby: Triple Deluxe. "Hi everyone! I'd like to talk to you about the room you enter first when playing The Arena and The True Arena, where ...

イシダ

01/12/2015 10:00 AM

Multilanguage

Today, the sound designer is going to talk to us about using different types of sound in music. Let's hear what he has to say! "Hi everyone. I'm here to talk to you about some of the sounds we used...

イシダ

01/05/2015 11:31 AM

Multilanguage

Today, the lead designer on Kirby: Triple Deluxe is going to talk to us about the menu screens for The Arena and The True Arena. "Hi everyone! For the design of The Arena's menu, we were aiming for...

イシダ

12/29/2014 9:58 AM

Multilanguage

Today, the director is going to talk to us about cutscenes. "Hi everyone. It's the director of Kirby: Triple Deluxe here. I'd like to talk to about a particular aspect of development today: cutscen...

イシダ

12/24/2014 3:48 AM

Multilanguage

Hi, everyone! Satoshi Ishida from HAL Laboratory here. Today, I'd like to bring you all a special Christmas message from the game's director. "Merry Christmas! I'm Shinya Kumazaki. As this is a spe...

イシダ

12/22/2014 10:07 AM

Multilanguage

Today we have another message from the assistant director in charge of Dededetour: "Hi everyone! Today I'd like to tell you about some level 6 Warp Holes, as I didn't have room to mention them last...

イシダ

12/15/2014 10:21 AM

Multilanguage

This time we have a message about Waddle Dees, from the lead designer: "Hi everyone. Today I'd like to talk to you about Waddle Dees, who appear in numerous places throughout the game. These cute l...